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#1 |
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Join Date: Jul 2020
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Want to make a weird affliction that makes it so that a portion of any damage the target receives goes to the caster instead. Can i get a couple of solid suggestions for how to pull this off?
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#2 | |
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Join Date: Sep 2004
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Quote:
I'd suggest: Healing (Empathic -50%; Injuries Only -20%; Ranged 40%; Reflexive* +40%). Requires an IQ roll to use at -3 for repeated successful uses on the same subject until a day has elapsed. Up to once per turn you can take any amount of damage that someone else would that's within your range. The user chooses how much to heal the target. *Reflexive so it happens as others take damage and so it doesn't require a maneuver on your part. You can add Reliable to offset reuse and penalties for healing other things than just damage such as crippling. |
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#3 |
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Join Date: Jul 2020
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Wouldn't that also require a to hit roll?
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#4 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I created a Blessed version based on Sympathy from Allies to do this in my games.
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#5 |
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Join Date: Jul 2020
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#6 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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It's not. But I can pull it from my campaign files. Can I get back to you tomorrow? I'm about to get some sleep and it's my mellow down time at the moment.
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#7 |
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Join Date: Sep 2004
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Technically yes. The way around either high IA skill or Homing + as much Accuracy as you want. If you pair it with another ranged attack power, high skill is probably good enough.
For just the healing ray, I'd let you throw in a "no nuisance rolls" perk onto a final skill of 17+ to remove unnecessary rolling since you almost always hit, the effect isn't an attack (it's actually beneficial), and you have to roll against IQ as well. |
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#8 | |
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Join Date: Aug 2018
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Quote:
something like "my shared HP only takes a % of the damage my ally is hit with, the other % goes to their own HP" seems like a 0% special effect |
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| Tags |
| gurps 4e, theorycraft |
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