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#1 |
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Join Date: Feb 2018
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"A character cannot attempt a pin unless he has no ready weapon and is in HTH with a single foe."
— The Fantasy Trip: In the Labyrinth (page 117). ===== ===== ===== ===== ===== Given that a pinned opponent is helpless for two turns... Is it possible to draw a dagger and finish the pinned opponent during those two turns? Or, does the one doing the pinning have to remain weaponless to maintain the pin? Thanks. |
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#2 |
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Join Date: Oct 2015
Location: New England
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The pinning rules are problematic; they are very coarse-grained, even by TFT’s standards, and entirely too brief, which leaves questions unanswered. I’ve had GMs rule that pinning requires both of your hands, so you have to end the pin to draw a weapon. Others have ruled that a pinned foe is helpless, which makes it possible to execute them. Neither of those seem reasonable to me. I recommend rejecting the pinning rules entirely, and have substituted my own HTH and grappling rules.
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#3 |
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Join Date: Feb 2018
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Thank you, Shostak.
I'll have to spend some time considering your alternate rules. |
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#4 |
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Join Date: Jun 2018
Location: Durham, NC
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This is how I do pinning:
It is clear that it takes both hands to pin someone since you may not be armed to do so. And since you are unarmed you may not just kill a helpless pinned foe. If you have a teammate nearby, he can come over and do the deed, if there is no urgency or combat going on. Or since you are technically still in HTH, roll 3/DX to draw your dagger, but if you succeed you have released the pin. The bottom line is it benefits you in the following situations: - if you have an armed friend nearby (for either killing or intimidation) - if you believe it will take you a few turns to draw your dagger & you are stronger than your foe, now you have all the time you need to get that dagger out. Even if you are not stronger (say you have UC skills) it may be better to go for a pin before attempting to draw the dagger. Worst case is you are weaker but still get two shots at drawing. Last edited by Axly Suregrip; 07-30-2022 at 02:07 PM. |
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#5 |
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Join Date: May 2015
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The pinning rules are unclear on that point. I allow attacks while pinning, but not automatic killing.
I also think the pinning rules are too simple and entirely broken the way they have Unarmed Combat talent so overpowering. If one doesn't fix them with house rules, they are essentially automatic for anyone with more Unarmed Combat talent, against practically anyone/anything. GURPS has much better rules for pinning and HTH. |
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#7 | |
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Join Date: Aug 2004
Location: Carrboro, NC
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Quote:
Basically, if you get into HTH with a martial artist, you've already lost. Of course, you should do what's the most fun for you. If it doesn't ring true for you, house rule it! |
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| Tags |
| hand-to-hand, helpless, hth, pin |
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