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#1 |
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Join Date: Jun 2010
Location: Dreamland
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Recently I had a player roll HT-10, a roll I knew they would fail and it mattered if they regular failed or critically failed. However, looking over p345 it looks like most success rolls can't even be attempted if they are below 3. Which makes perfect sense when the player is making an attempt at something, but does that apply to resistance rolls (which are different from an Active Defense, which is an actual attempt and not forced)?
Further, if this situation is allowed, is the player allowed to spend impulse points to succeed? I'm fine with how the situation turned out and the player enjoyed it. But for future things, I wanted to check if this follows the actual rules or not. Thank you ahead of time. |
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#2 | |
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Join Date: Aug 2018
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Quote:
3.1.3 When I roll against a target number less than 3, when do a result of 3 or 4 still succeed?It might be unclear for some abilities when you're taking a "forced" roll though. Like I assume if you take "requires (attribute) roll" limitations on abilities that these aren't necessarily forced since you opt to use the ability? Though I could see making an exception if an ability had Uncontrollable and was activating against your will. |
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#3 |
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Join Date: Jun 2010
Location: Dreamland
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The red text answers my first question, and the previous part alongside it means that Critical Success is always possible, thanks!. Because of that, I'd absolutely allow regular success with impulse points.
I'm assuming a "forced" roll is any roll the GM springs on you instead of the player choosing to do something. Any advantage that you choose to use I wouldn't count. For Uncontrollable, I'd only apply this rule to the Will Rolls to keep control of it, but not any rolls that come about from it being used. |
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#4 | |
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Join Date: Aug 2018
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Quote:
But if it has stuff like Costs Fatigue or Costs HPthen that FP or HP should get spent without your volition and possibly cause death if you can't reign in the ability. REquires (attribute) roll and Unreliable have elements of that built in because FP is spent the next time you trigger an ability after a failed roll. |
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#5 | |
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Join Date: Jun 2010
Location: Dreamland
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Quote:
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#6 | |
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Join Date: Aug 2018
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Quote:
There's other way we could do the concept I guess, like if you had dependence (not using my ability, common) where you took HP or FP damage while an ability was active, then Uncontrollable activating it could still deplete points that way. |
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| Tags |
| impossible, impulse buys, resistance rolls |
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