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#1 |
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Join Date: Dec 2012
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I'm looking for the stats of a steam-powered train like in cowboy movies for a post-apocalystic scenario. In which book can I find it? I look in HT but nothing.
And I looking for some advices/ideas of customise it for defenses and tactics to take possession of the train without destroy it ? Of course I thinking to put some trunks or rocks on the rails, but it easy to clean the way with lots of peoples to do the job and some watchers with guns. I don't need solutions with mutants/zombies or things like this because it's a Mad Max like scenario. |
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#2 |
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Join Date: Mar 2013
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You might want to read or watch some Western movies with train robberies in them.
It is difficult to really arm a train, but they might do this in a post-Apocalyptic scenario. I wonder if some trains might be in Deadlands?
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#3 |
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Join Date: Mar 2013
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Or how about GURPS Classic Old West?
I don't have this, but it did come up in a google search for "gurps train maps".
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#4 |
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Join Date: Dec 2012
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I was thinking of Gurps Old West but I don't have this book....
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#5 |
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Join Date: Dec 2012
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The problem of the adventurers it's that they need to stop often to refuel the train (water/wood) and this type of train are slow, you can easily catch it with a motorbike or a car.
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#6 |
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Join Date: Aug 2004
Location: U.K.
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For the game-mechanical vehicle details, see p. B464 for a TL5 "workhorse" engine, and Vehicles: Steampunk Conveyances, p. 4-5 and 8 for a couple more locos and a brief discussion of handling steam trains in play.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#7 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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It has floorplans, maps, history, and a detailed section on "How to rob a train."
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#8 | |
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Join Date: Nov 2004
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Quote:
Trains. It's usually not very helpful, though. |
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#9 | |
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Join Date: Mar 2013
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Quote:
Also, it doesn't have much armor. Though the cars might have enough to be of use against pistols, if the windows are taken care of. I don't know. If you have the resources of a government it would probably be easier. One thing to remember is that trains weren't really that fast, but they could go constantly. (sort of)
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#10 | |
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Join Date: Apr 2005
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Quote:
It would be easy to armor a train car, with no openings except for an armored door and gunslits. A wooden frame might not survive hits from cannon shells or explosive blasts, but it would certainly hold up against small arms fire and shrapnel. There are also pictures of late 19th century gondola cars or flat cars with iron plate extensions and gunslits to allow standing troops to fire from cover. Not so good against grenades or mortar fire, but reasonable protection against small arms fire. Up-armoring an existing train car using boiler plate or similar materials (e.g., sandbags, railroad sleeper or rails) is something a small shop could do with proper tools and sufficient supplies. Up-armoring an entire train, including purpose-built gun cars, much more expensive but wouldn't be beyond the means of a large company. |
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| Tags |
| old west, railroad |
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