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#1 | |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Here's the peasant railgun:
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#2 |
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Join Date: Aug 2004
Location: Wellington, NZ
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The really funny thing about the peasant railgun? It doesn't work, because just as D&D internal 'physics engine' allows readied actions to work to allow instant movement of an object from one end of the chain to the other, they also confer no momentum on it as a result. Peasant chains are 'great' for instant communication, but terrible as railguns.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 11-29-2024 at 07:12 PM. |
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#3 | |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Quote:
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#4 |
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Join Date: Aug 2004
Location: Wellington, NZ
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That way lies handwave-powered flight.
As for the peasant-railgun in GURPS, chained waits should have a similar effect.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#5 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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The railgun would propagate the staff at one mile/second, that's Move 1760. It has 12 HP. So that's a slam damage of (1760*12/100)= 211d or 6d*35. That's almost as much as the 40mm railgun in Ultra-Tech. Range is short, 700 yards (assuming no air resistance and the average peasant being 6 feet).
Now, the peasant FTL telegraph... it is well known that traveling at superluminal speeds allows you to create closed timelike curves, i.e. time travel. I think we have just figured out how to do time travel by RAW in GURPS.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! Last edited by Anders; 04-28-2021 at 05:28 AM. |
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#6 |
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Join Date: Jun 2013
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Player: Behold, my almighty Mach 9 peasant railgun!
GM: This isn't going to work, you know. Player: Of course it is, it's genius! Now, the first peasant uses a Ready to hand over the pole to the second, who - GM: - uses a Ready to grab and prepare it to hand over to the next one. Next round. Player: [vader-noooo.mp3]
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GURPS Overhaul |
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#7 | |
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Join Date: Jun 2006
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Instead of just mostly clear - after all if it's still moving relative to you, it's not really retrieved is it? You couldn't, say, drop it to the floor as a Free Action - it'd fly off somewhere rather than land at your feet - or prepare it as a material component to cast a spell if it was going to go flying out of your hand in the next millisecond.
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-- MA Lloyd |
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#8 |
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Join Date: Jun 2013
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I can't speak to anything outside of 3.x, but you absolutely can do two Move Actions in a round there - you get one Standard Action and one Move Action, with the option to trade in the Standard Action for an additional Move Action. So you can pass items, messages, etc at incredible speed doing this (but you can't retain that speed for an attack - just as the peasants don't have their hands catch fire for passing an item between them at supersonic speed, the item is treated as moving at a more relaxed speed; this is more akin to a Warp Drive than a railgun).
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GURPS Overhaul |
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#9 | |
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Join Date: Jan 2006
Location: Central Europe
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Rules lawyering is an old tradition, but this specific idea strikes me as specific to a particular concept of the game.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#10 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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Likewise, I don't know of anyone who allowed some of those obviously abusive character builds in their games (though less obvious builds certainly slipped through), just as I don't know any GURPS GM that would allow those cheap galaxy-killing area attacks you can legally build. In each case that doesn't mean people didn't have fun coming up with the builds, even though they probably never had any intent to use them in a game.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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