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#1 |
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Join Date: Aug 2018
Location: Dallas, TX
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I find myself scratching my head at the Cleric's Faith Healing Advantage.
Why take it? It requires at least 1 level of Power Investiture, so you're going to spend 43 points on at at minimum. For those same 43 points, you could have PI 4 and take the spells: Regeneration, Major Healing, and Cure Disease. You would end up with very similar healing abilities and have 3 extra points of PI for spells. To me, I think this ability would be great if it was a Holy Warrior ability that keyed off of Holiness. Paladins have always had a lay on hands ability to heal, and the DFRPG Holy Warrior currently lacks that. Last edited by WhiteLily; 10-05-2020 at 01:52 PM. |
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#2 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Healing spells and the Healing advantage all accrue penalties if used more than once on the same subject. Using many different abilities allows you to sidestep those penalties. And I think Holy Warriors and Clerics can take all Holy abilities, not just those listed on their own template.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#3 |
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Join Date: Aug 2018
Location: Dallas, TX
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33 character points seems like an awful expensive way to sidestep the -3 penalties for healing the same person more than once a day.
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#4 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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I agree. It's probably not the most useful way to spend those points.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#5 |
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Join Date: Aug 2018
Location: Dallas, TX
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Exactly.
I could absolutely see taking this ability as a Holy Warrior if it was keyed to Holiness instead of PI. There's another thread on "What to do when you have a party with no cleric?" so giving the Holy Warrior back his/her traditional lay on hands ability seems to help address that problem. |
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#6 | ||
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Join Date: Sep 2006
Location: Luxembourg
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Quote:
Quote:
And a cleric start with PI 3, so the prerequisite is always met for clerics, who cannot start with PI 0 (or 1 or 2). the cost is 33, not 43. Obviously, still more than 3 to get the matching spells. (4 to grab great healing) (actually more if you want to raise the spells skill level to match the native IQ+PI of faith Healing.) Last edited by Celjabba; 10-05-2020 at 03:28 PM. |
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#7 | |
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Join Date: Jul 2021
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Quote:
Sure you can do multiple castings but it will be at a cumulative -3 on each particular spell. As for the PI1 cost, your going to do that for ANY Cleric. If there are multiple significant injuries in the party, Faith Healing combined with healing spells is your best bet. As to Holy Warriors having Faith Healing, they can. See p. 26 under Holy Abilities. For spells Holy Warrirors can access only using Contingency Casting. Last edited by restlessgriffin; 12-04-2022 at 09:46 PM. |
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