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#1 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Ravenloft has this concept called a "sinkhole of evil" - a place tainted by evil deeds which strengthens and attracts evil things. The Overlook Hotel (The Shining, Doctor Sleep) may be an example from literature. How would you portray such a thing in Dungeon Fantasy, apart from making it High Sanctity for Evil?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! Last edited by Anders; 09-26-2020 at 08:38 AM. |
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#2 |
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Join Date: Jan 2006
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Evil things get a few levels of Lower Purpose, based on how evil they are.
...wait, you're just describing something that attracts evil, not strengthens it. I don't think you really need rules for that, unless you want evil PCs. Just say it happens. |
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#3 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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It also strengthens evil things. Will amend my post.
Maybe increased chance of wandering monsters? Easier to cast some of the nastier spells?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#4 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Lift the concept of Basic Abstract Difficulty from Action? Most of the dungeon is BAD 0, but sinkholes have BADness +1, +2 or more?
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#6 |
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Join Date: Sep 2016
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In addition to high sanctity for ‘evil’ clerics, you could also use aspected mana to give a bonus to casting any necromancy, demonology, or other ‘evil’ spells you define. You could also give any truer evil creature in the area the benefits of a bless spell.
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| Tags |
| dungeon fantasy, evil |
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