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Old 09-26-2020, 07:00 AM   #1
Anders
 
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Default [DF] "Sinkhole of Evil"

Ravenloft has this concept called a "sinkhole of evil" - a place tainted by evil deeds which strengthens and attracts evil things. The Overlook Hotel (The Shining, Doctor Sleep) may be an example from literature. How would you portray such a thing in Dungeon Fantasy, apart from making it High Sanctity for Evil?
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Last edited by Anders; 09-26-2020 at 08:38 AM.
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Old 09-26-2020, 08:22 AM   #2
martinl
 
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Default Re: [DF] "Sinkhole of Evil"

Evil things get a few levels of Lower Purpose, based on how evil they are.

...wait, you're just describing something that attracts evil, not strengthens it. I don't think you really need rules for that, unless you want evil PCs. Just say it happens.
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Old 09-26-2020, 08:37 AM   #3
Anders
 
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Default Re: [DF] "Sinkhole of Evil"

It also strengthens evil things. Will amend my post.

Maybe increased chance of wandering monsters? Easier to cast some of the nastier spells?
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Old 09-26-2020, 10:15 AM   #4
johndallman
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Default Re: [DF] "Sinkhole of Evil"

Quote:
Originally Posted by Anders View Post
It also strengthens evil things. Will amend my post.
Lift the concept of Basic Abstract Difficulty from Action? Most of the dungeon is BAD 0, but sinkholes have BADness +1, +2 or more?
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Old 09-26-2020, 12:55 PM   #5
Anthony
 
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Default Re: [DF] "Sinkhole of Evil"

Hm. Call it a 'dungeon'? A supernatural seepage of evil seems like a reasonable explanation for why dungeons exist.
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Old 09-26-2020, 01:38 PM   #6
Imbicatus
 
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Default Re: [DF] "Sinkhole of Evil"

In addition to high sanctity for ‘evil’ clerics, you could also use aspected mana to give a bonus to casting any necromancy, demonology, or other ‘evil’ spells you define. You could also give any truer evil creature in the area the benefits of a bless spell.
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