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#1 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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It looks like the party will be without a cleric. I'm running Deep Night and the Star first - are clerics strictly necessary? I may have to add a henchman - or just have the first character that dies make a cleric.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#2 |
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Join Date: Jan 2006
Location: Most definitely alone
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In my limited experience running DFRPG, no one in our group wanted to run a cleric, even when someone did and was hugely effective vs. undead. For whatever reason, the party just viewed 'cleric nulifies certain undead' as a given, rather than a cool, powerful ability of the Cleric in question, and the player of the cleric viewed the need to heal others as a drain on his resources and wanted to be more like a Holy Warrior or a Wizard.
Maybe your group has the same dynamics and expectations, and will just suck it up and spend a lot of money on potions. Clerics seem cool to me, but it may be the intentional lack of a defined pantheon and the intentional lack of a 'non-dungeon' society that turns people off. You don't get the 'customization' that you get with other games in playing Priests of the Whatever God, who have this specific ability, and you don't get the general social regard and influence that clerics tend to have in a lot of games that emphasize intrigue and interaction more than DFPRG. Maybe playing without one will make them appreciate the role more?
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Build a man a fire and he's warm for the night. Set a man on fire and he's warm for the rest of his life. |
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#3 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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We're playing in Nordlond so there are specific clerics for different gods (Hand of Asgard is an excellent supplement, buy it now), but clerics have a bad rep in our group.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#4 | |
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Join Date: Dec 2009
Location: Saint Paul, MN
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I personally love playing clerics, but I've definitely run DF and DFRPG adventures for groups that lacked them. In those cases, I've done one or more of the following:
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Edit: I see HoA was already referenced while I was typing this up. I'll leave my recommendation here in case others poke into the thread. |
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#5 |
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Join Date: Dec 2010
Location: Seattle
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I approach the DFRPG with the idea that a party will have 4 - 6 members. I generally have 4 or 5 players, so that works out well. My theory is that my players can make any PC that fits within the game, even if that means importing rules, spells, etc., from standard GURPS DF.
In my current campaign, I have a dungeon alchemist and a wizard using spells from the DF Magical Styles supplement, as well as a thief-mage. The only "standard" character is a scout, and he's even drawn a couple of power-ups from the DF line. One player wanted to play a "half dragon," so I created a template which pretty much soaked up all of his starting points. It made for some very interesting encounters (including meeting the scout, who has dragonhide leggings). It has been a long, long time since anyone has played a cleric. My tendency is to fill in the core party to bring the number up to 5 or 6 with NPCs which serve the dual purpose as acting as "party allies" and as guest characters when someone's curious and wants to give the game a try. They often serve dramatic purposes as well - the players were sad when their tough guy NPC died very thoroughly.
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Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. |
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#6 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#7 |
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Join Date: Feb 2005
Location: Berkeley, CA
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The basic problem is that being a healer is good for -- helping other people have fun. Now, that's not a bad thing, but it really shouldn't be a significant tradeoff against your own ability to have fun.
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#8 | |
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Join Date: Aug 2004
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Some players really like quietly helping others from the sidelines, and enjoy playing cleric PCs. For players who want more action, allowing more powerful combat spells is of course a good idea – or making existing clerical spells more potent in combat. Hm, here's a quick idea that'd require no modification to the profession, and nearly zero GM effort: DFRPG has a few monsters that are damaged by healing spells. Expand that to lots of undead, demons, and other unholy abominations. Clerics can now use their boring ol' healing spells to righteously smite a wide range of uglies. (I don't think this would upstage other damage dealers; the cleric's FP cost is high. If anything, healing's "damage" vs monsters might need to be boosted to make it worth the FP cost.)
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#9 |
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Join Date: Aug 2004
Location: Saskatoon, SK
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If that's the case, or healing is considered a team resource, and not the Cleric doing something awesome to contribute to winning, how about giving the Cleric Comparmentalized Mind (only for healing spells). Then they get to do something fun on their turn in addition to healing someone if they need it.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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#10 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Yeah, I have strongly advised against playing a Druid in this adventure.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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