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Old 07-26-2020, 05:47 PM   #1
clu2415
 
Join Date: Jun 2016
Default Buying equipment in special ops/military type games

Elite soldiers have access to talented armorers to make custom modifications, early access to prototypes, exotic and expensive ammo, but they still have limited resources at their disposal. I’m running an ISWAT campaign, which I see as a lot like a special operations team. (note: I don’t have Infinite Worlds, just using the info in Campaigns. I’m running Homeline as straddling the TL8/9 border.) I do want them to have access to high-tech and awesome gear, but I want them to make decisions about which pieces of gear matter to their character instead of grabbing every gadget they can see. So I suppose I need to set an operating budget for them, since rare and cutting edge tech costs more. Does anyone have tips for equipment access on this kind of situation?
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Old 07-26-2020, 06:13 PM   #2
RyanW
 
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Default Re: Buying equipment in special ops/military type games

I might consider providing a basic load out freely with an operating budget for extras and upgrades. Allow for getting a little extra by using appropriate skills (Administration, for example).
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Old 07-26-2020, 06:54 PM   #3
DouglasCole
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Default Re: Buying equipment in special ops/military type games

Quote:
Originally Posted by clu2415 View Post
Elite soldiers have access to talented armorers to make custom modifications, early access to prototypes, exotic and expensive ammo, but they still have limited resources at their disposal. I’m running an ISWAT campaign, which I see as a lot like a special operations team. (note: I don’t have Infinite Worlds, just using the info in Campaigns. I’m running Homeline as straddling the TL8/9 border.) I do want them to have access to high-tech and awesome gear, but I want them to make decisions about which pieces of gear matter to their character instead of grabbing every gadget they can see. So I suppose I need to set an operating budget for them, since rare and cutting edge tech costs more. Does anyone have tips for equipment access on this kind of situation?
At the risk of tooting my own horn, you could probably look up Schrodinger's Backpack (Pyr 3/83) and treat the pool of weight and resources (or just resources) as something to roll against. If someone wants a piece of custom tech, they roll to see if they can get it. If they CAN, the per-time-period budget is reduced and Next Guy may have a harder time getting what they want.
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Old 07-26-2020, 07:02 PM   #4
clu2415
 
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Default Re: Buying equipment in special ops/military type games

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Originally Posted by DouglasCole View Post
At the risk of tooting my own horn, you could probably look up Schrodinger's Backpack (Pyr 3/83) and treat the pool of weight and resources (or just resources) as something to roll against. If someone wants a piece of custom tech, they roll to see if they can get it. If they CAN, the per-time-period budget is reduced and Next Guy may have a harder time getting what they want.
Lots of other awesome stuff in that issue, too. Thanks for the tip!
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Old 07-28-2020, 01:06 AM   #5
Black Leviathan
 
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Default Re: Buying equipment in special ops/military type games

If you want to run a realistic campaign, people in legal professions don't' get a lot of opportunities for self-expression. They can sometimes have their own side-arm if a procedure is followed but your rifle would likely be stock with a few approved options within budgetary restrictions. Same with your uniform/armor, safety equipment, the kit you carry on your belt.

If you'd like your team to be free to have exotic firearms disparate armor and specialized equipment in the field you should couple it with a sort of nebulously detached oversight and poorly defined mission for the unit as well as greater autonomy in their tactics and investigations.
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Old 07-28-2020, 05:45 AM   #6
The Colonel
 
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Default Re: Buying equipment in special ops/military type games

There was a mechanic I recall from GURPS: Conspiracy X … something to do with pulling strings. Essentially an influence roll you could make to tray and tap extra resources from organisations to which you belonged.
Success mean mores stuff, failure usually meant temporary or permanent reduction in the skill and/or other consequences. Don't recall the exact mechanics....
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Old 07-28-2020, 06:30 AM   #7
Anaraxes
 
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Default Re: Buying equipment in special ops/military type games

GURPS Social Engineering: Pulling Rank has rules for asking for various kinds of assistance from your organization. When it comes to material aid, you could also use the Patron rules. (Pulling Rank does so for consistency, with the organization treated as an equivalent Patron for this purpose). It includes rules and guidelines for amount of help you can expect based on the org and your Rank, modifiers for repeated requests, appropriateness to the mission (and meta-wise, the story), and so on.
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Old 07-28-2020, 02:48 PM   #8
DouglasCole
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Default Re: Buying equipment in special ops/military type games

Quote:
Originally Posted by The Colonel View Post
There was a mechanic I recall from GURPS: Conspiracy X … something to do with pulling strings. Essentially an influence roll you could make to tray and tap extra resources from organisations to which you belonged.
Success mean mores stuff, failure usually meant temporary or permanent reduction in the skill and/or other consequences. Don't recall the exact mechanics....
This was pretty brilliant, and there's also a hidden metasystem in there for things like creating secret bases, at least in the abstract.
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Old 08-01-2020, 04:05 AM   #9
johndallman
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Default Re: Buying equipment in special ops/military type games

Quote:
Originally Posted by Black Leviathan View Post
If you want to run a realistic campaign, people in legal professions don't' get a lot of opportunities for self-expression. They can sometimes have their own side-arm if a procedure is followed but your rifle would likely be stock with a few approved options within budgetary restrictions. Same with your uniform/armor, safety equipment, the kit you carry on your belt.
This is all perfectly correct, for an established special operations unit within a well-organised service.

If the characters are within a unit that is being created and/or there's a national emergency, things may well be a lot looser. G:WWII p. 69 mentions British WWII commando snipers sometimes using civilian hunting rifles.
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Old 08-01-2020, 02:03 PM   #10
dcarson
 
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Default Re: Buying equipment in special ops/military type games

Start of the Gulf War quite a few people bought civilian GPS systems and platoon commanders often cleared out Walmart for things like water bottles.
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