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#1 |
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Join Date: Apr 2012
Location: Huntsville, AL
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So the Cleric, and the Evil Cleric in DFRPG seem to be, rather generic by design. How would one go about making them specific to a deity if your setting has specific gods and goddesses?
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#2 |
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Join Date: Jul 2010
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If you don't mind a bit of a Norse flavor, Doug Cole's Hand of Asgard is quite good. It gives each diety some extra powers, choices, and customizes the spell list.
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#3 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#4 |
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Join Date: Jul 2010
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Sorry about that, my mistake. Still a great book though.
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#5 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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No worries! I was basically "Doug publishes his own stuff!" for a while, but over the last year or so I've branched out, bringing the works of five other authors to fruition under the GB banner. So credit where it's due, etc.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#6 |
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Join Date: Mar 2019
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The last PC I played was a cleric, and it was the most fun-to-create character I've ever made. I did read DF7, which helped me think about the variety of deities and religions that are possible, but character I created fit fully withing the DFRPG rules.
Beyond that, I'm going to respond to your question a little differently from others: not with resources but with an approach to character building. I'd recommend starting with the deity/mythology/religion itself before you even look at the character build or cleric abilities. Ask yourself questions like these:
For my character, some answers were:
These sorts of details dictate many ads, disads, quirks, skills, and spell choices. And even where the specific spell and skill choices are somewhat limited, having a clear understanding of the religion lets you play the character in a way that feels unique and nuanced. (As a side note, I had to think about why a cleric who worshiped death would have a healing powers, seeing as that is the primary function of clerics in DFRPG. Finding a way to justify that within the dogma of the religion felt like the sort of thing actual religions do all the time. . .) |
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#7 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Have you looked at Dungeon Fantasy 7: Clerics? If you're familiar with GURPS it contains a lot. Even if you aren't, it customizes the spell lists. It may contain some spells not in DFRPG, though.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#8 |
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Join Date: Apr 2012
Location: Huntsville, AL
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I was thinking of how Faerun deities would work with DFRPG. Looking at it and what I've got(and remember) for Forgotten Realms, the Druids won't need any changing; I know there's a Scout-Druid build from GURPS DF 3 so that will give rangers a little magic, for example, the Needles of Mielekki are basically rangers and druids. But what about war deities? Or evil gods? I know there's the Evil Cleric, but there are several evil gods in Faerun; how would one make them distinct? Could be my memory if faulty and there wasn't much distinction between them in AD&D 2ed either, so it might not matter..
I will check out DF 7 and see what it says; most likely it will have the answers I seek. Thanks! |
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#9 | |
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Join Date: Aug 2004
Location: U.K.
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Quote:
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#10 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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It looks like this is a blended GURPS Dungeon Fantasy / Dungeon Fantasy Roleplaying Game discussion. While the games are compatible, they aren't the same. The latter game cuts out some troublesome spells, and tweaks the cleric's template and abilities slightly.
As has been pointed out, if you want to match clerics to gods and don't mind following the full-on GURPS path, Phil Masters's excellent GURPS Dungeon Fantasy 7: Clerics is the place to look. But if, as is more appropriate for this forum, you want to stick to the DFRPG, then I wouldn't hesitate to recommend Kevin Smyth's Hand of Asgard. That can easily be made generic to do for the DFRPG what Clerics does for GURPS Dungeon Fantasy. It works specifically within the DFRPG framework, and is as "official" as it gets, since Kevin (and Doug Cole) ran everything by me for approval.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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