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Old 05-09-2020, 02:26 PM   #1
JimmyPlenty
 
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Default Stairs

OK. So standing on a table (1 1/2 feet) give a +2 DX bonus. (ITL 119)

But no to stairs? 4 feet away (1 hex) on stairs is at least 1 1/2 ft.
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Old 05-09-2020, 03:34 PM   #2
hcobb
 
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Default Re: Stairs

See combat on stairs at ITL 119.

ISTR some official note about how the four-hex stairs work in combat, but can't seem to find it now.
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Old 05-09-2020, 03:46 PM   #3
JimmyPlenty
 
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Default Re: Stairs

Quote:
Originally Posted by hcobb View Post
See combat on stairs at ITL 119.

ISTR some official note about how the four-hex stairs work in combat, but can't seem to find it now.
That's what I am saying, according to that, there is zero bonus.
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Old 05-09-2020, 04:05 PM   #4
Jeff Lord
 
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Default Re: Stairs

See pg. 8 of Hexagram #2.
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Old 05-09-2020, 06:22 PM   #5
Skarg
 
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Default Re: Stairs

I tend to think of that answer as one of the "it's simpler this way" answers.

It's also less interesting and makes interesting-loking terrain meaningless.

Seems to me that yes many stairs would be steep enough for a +2/-2 bonus.

AND, that a +2/-2 bonus is a huge bonus... lesser height differences should probably give a +1/-1 bonus, for those players who can handle the extreme complexity of that...
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Old 05-09-2020, 06:31 PM   #6
Jeff Lord
 
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Heresy - but depending on the configuration of the stairs, perhaps BOTH combatants should receive a -2 DX penalty.
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Old 05-13-2020, 03:40 AM   #7
Steve Plambeck
 
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Default Re: Stairs

Quote:
Originally Posted by JimmyPlenty View Post
OK. So standing on a table (1 1/2 feet) give a +2 DX bonus. (ITL 119)

But no to stairs? 4 feet away (1 hex) on stairs is at least 1 1/2 ft.
More even. If these were steep stairs (45 degree incline) the rise would equal the run, making one hex away a whole 4 feet up or down. Typical household stairs in the US today rise at a 37.5 degree angle, but that's an awkward number to deal with. For vertical dungeon mapping I like to round that to 30 degrees, which is quite easy to climb. But even then, 1 hex away is 2.64 feet up or down for 4 foot hexes (or a nice even 2 feet if using 3 foot hexes, which is what I do).

Either way, you start fighting on that terrain there should be some adjustments.

The higher figure can always bend or stoop to reach a lower target, but the lower figure cannot make themselves taller no matter how straight they stand. So at the very least I'd give a -1 DX to the lower figure, although that's not enough to be interesting. More fun might be +1 DX for the higher figure, and -2 DX for the lower one.
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Old 05-13-2020, 03:31 PM   #8
Jeff Lord
 
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Yes, and I think "bending" or "stooping" should incur a DX penalty - not a bonus!

How about -1 DX for the higher position and -2 DX for the lower?
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Old 05-13-2020, 11:37 PM   #9
Steve Plambeck
 
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Originally Posted by Jeff Lord View Post
Yes, and I think "bending" or "stooping" should incur a DX penalty - not a bonus!

How about -1 DX for the higher position and -2 DX for the lower?
Yes I think I like that even better. Awkward footing impedes both fighters.
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