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#1 |
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Join Date: Dec 2017
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OK. So standing on a table (1 1/2 feet) give a +2 DX bonus. (ITL 119)
But no to stairs? 4 feet away (1 hex) on stairs is at least 1 1/2 ft. |
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#3 |
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Join Date: Dec 2017
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#4 |
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Join Date: Jul 2018
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See pg. 8 of Hexagram #2.
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#5 |
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Join Date: May 2015
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I tend to think of that answer as one of the "it's simpler this way" answers.
It's also less interesting and makes interesting-loking terrain meaningless. Seems to me that yes many stairs would be steep enough for a +2/-2 bonus. AND, that a +2/-2 bonus is a huge bonus... lesser height differences should probably give a +1/-1 bonus, for those players who can handle the extreme complexity of that... |
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#6 |
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Join Date: Jul 2018
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Heresy - but depending on the configuration of the stairs, perhaps BOTH combatants should receive a -2 DX penalty.
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#7 | |
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Join Date: Jun 2019
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Quote:
Either way, you start fighting on that terrain there should be some adjustments. The higher figure can always bend or stoop to reach a lower target, but the lower figure cannot make themselves taller no matter how straight they stand. So at the very least I'd give a -1 DX to the lower figure, although that's not enough to be interesting. More fun might be +1 DX for the higher figure, and -2 DX for the lower one.
__________________
"I'm not arguing. I'm just explaining why I'm right." |
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#8 |
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Join Date: Jul 2018
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Yes, and I think "bending" or "stooping" should incur a DX penalty - not a bonus!
How about -1 DX for the higher position and -2 DX for the lower? |
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#9 |
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Join Date: Jun 2019
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Yes I think I like that even better. Awkward footing impedes both fighters.
__________________
"I'm not arguing. I'm just explaining why I'm right." |
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