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#1 |
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Join Date: Dec 2017
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An encumberance thing...
How often do people carry enough that weight has to be figured out to check if they go down 2MA? I would think that when a player creates a hero, they could figure out what the threshold is before they lose 2MA. But does it ever really come up? Unless you are carrying couch upstairs? |
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#2 |
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Join Date: Aug 2004
Location: Pacheco, California
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A five pound stick ain't heavy for the usual 6 ST wizard.
While the armor weights are reasonable, the weapon weights are absurd. A 15 pound sword is a parade ornament, not a battlefield weapon. Weapon - ITL - In The Historical Reality Dagger - 3oz - 8 to 16 oz Rapier - 1 pound - 3 pounds (A smallsword is a better match to a TFT "Rapier") Broadsword - 5 pounds - 2 to 4 pounds Bastard Sword - 7 pounds - 2.4 to 4 pounds Zweihänder - 15 pounds - 5 pounds
__________________
-HJC |
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#3 |
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Join Date: Oct 2015
Location: New England
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I've never played in a group that much enjoyed book-keeping, so we've always just gone with the honor system when encumberance has come up.
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#4 |
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Join Date: Sep 2018
Location: North Texas
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Encumbrance is one of those game elements that often doesn't matter until someone (usually the GM) decides that it does. I usually won't bother tracking it unless I think a player is abusing the situation.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 05-02-2020 at 02:09 PM. |
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#5 |
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Join Date: Dec 2017
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That's what I thought. I think I'll stick to the Death Test version of it, like Tippetts said. If I think that brick of gold knock you down 2MA, calculations not required. Thanks all.
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#7 | |
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I do stuff and things.
Join Date: Aug 2004
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Quote:
Unreasonable players can be removed from the game.
__________________
Battlegrip.com, my blog about toys. |
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#8 |
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Join Date: Aug 2004
Location: Sparks, NV
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When we played, we only worried about three things when it came to encumbrance and equipment.
First was "fighting mode" -- apparel, armor, belt pouches, and primary weapons. Note MA adjustments if necessary, but I know I'd always choose gear to avoid that situation. Then "exploring mode" -- fighting mode plus whatever fit in the backpack. And "everything" mode -- what resource have we got among us, including what's in saddlebags, etc. We didn't think a lot about treasure weight, but then a lot of our adventures weren't that -- many rescue missions, general exploring, etc. |
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