Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 03-11-2020, 09:23 PM   #1
clu2415
 
Join Date: Jun 2016
Default 2 Unrelated questions: druid living expense and readying

A druid in my campaign has taken the vow (never sleep indoors), one of the default options on the druid template. What can I point to to justify her living expenses still being $150/week?

Can you sell me on why you can only make a step with the Ready action? Items that can’t be fast drawn require you to be nearly immobile. Items that are fast draw-able usually don’t impact your actions at all. I guess it makes sense for unwieldy items like polearms. Maybe light items could be readied while also getting half movement.
clu2415 is offline   Reply With Quote
Old 03-11-2020, 09:44 PM   #2
clu2415
 
Join Date: Jun 2016
Default Re: 2 Unrelated questions: druid living expense and readying

The answer to living expenses is in Adventurers: make a survival roll if you don’t want to pay $150/week.
clu2415 is offline   Reply With Quote
Old 09-16-2022, 06:59 PM   #3
malloyd
 
Join Date: Jun 2006
Default Re: 2 Unrelated questions: druid living expense and readying

Quote:
Originally Posted by clu2415 View Post
The answer to living expenses is in Adventurers: make a survival roll if you don’t want to pay $150/week.
Also, just because you aren't using a room in the inn doesn't mean they don't charge you. Most towns don't let you sleep in the street, and if you are somewhere else actually in town, well, somebody probably owns the space, you're going to need to pay them to let you set up your tarp or whatever.

Pay up or go camp in the wilderness with a survival roll. Or risk sleeping in the gutter and hope the GM doesn't turn it into an adventure hook that starts with the local homeless being rounded up and sold into slavery.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
Old 09-17-2022, 08:23 PM   #4
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: 2 Unrelated questions: druid living expense and readying

Quote:
Originally Posted by malloyd View Post
Also, just because you aren't using a room in the inn doesn't mean they don't charge you. Most towns don't let you sleep in the street, and if you are somewhere else actually in town, well, somebody probably owns the space, you're going to need to pay them to let you set up your tarp or whatever.

Pay up or go camp in the wilderness with a survival roll. Or risk sleeping in the gutter and hope the GM doesn't turn it into an adventure hook that starts with the local homeless being rounded up and sold into slavery.
My Wizard/Scout usually sleeps on the highest rooftop in my area if it's impractical to sleep outside of town altogether.
__________________
MiB 7704

Playing: GURPS Nordlond Dragons of Hosgarth
Running Savage Worlds Slipstream (Flash Gordon style pulp)
corwyn is offline   Reply With Quote
Old 09-18-2022, 12:57 AM   #5
Balor Patch
 
Join Date: Apr 2013
Default Re: 2 Unrelated questions: druid living expense and readying

Quote:
Originally Posted by corwyn View Post
My Wizard/Scout usually sleeps on the highest rooftop in my area if it's impractical to sleep outside of town altogether.
That sounds like a Survival role to avoid the $150/wk, specifically Urban Survival.
Balor Patch is offline   Reply With Quote
Old 09-18-2022, 01:54 AM   #6
Polkageist
 
Join Date: Sep 2007
Default Re: 2 Unrelated questions: druid living expense and readying

Quote:
Originally Posted by Balor Patch View Post
That sounds like a Survival role to avoid the $150/wk, specifically Urban Survival.
That $150/wk is also all the little incidental expenses that stack up that aren't just a room cost. Full meals, snacks, social beverages (not just beers, coffee & tea too), mending clothes, a coin in the beggar's bowl, paying a guide, tipping the bard in the tavern, a ride across town, laundry, bathing, restocking on toiletries and other minor consumables, getting a haircut, gate fees, guild dues, the occasional petty bribe, and on, and on, and on. All the little exchanges of goods and services that would be a pain to account for in detail but cover enough stuff that all but the most antisocial mud-crusted druid is going to engage with.

So even though Mr. Campsite is saving on a room because they don't sleep indoors or whatever, it comes out as a wash and they'll need to pony up the same weekly upkeep.
Polkageist is offline   Reply With Quote
Old 09-18-2022, 05:29 PM   #7
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: 2 Unrelated questions: druid living expense and readying

Quote:
Originally Posted by Balor Patch View Post
That sounds like a Survival role to avoid the $150/wk, specifically Urban Survival.
Yeah, I know; I was just reinforcing the earlier post. Although I don't have Urban Survival, so I guess it's outside of town for me.
__________________
MiB 7704

Playing: GURPS Nordlond Dragons of Hosgarth
Running Savage Worlds Slipstream (Flash Gordon style pulp)
corwyn is offline   Reply With Quote
Old 03-11-2020, 09:56 PM   #8
tbone
 
tbone's Avatar
 
Join Date: Aug 2004
Default Re: 2 Unrelated questions: druid living expense and readying

Quote:
Originally Posted by clu2415 View Post
Can you sell me on why you can only make a step with the Ready action? Items that can’t be fast drawn require you to be nearly immobile. Items that are fast draw-able usually don’t impact your actions at all. I guess it makes sense for unwieldy items like polearms. Maybe light items could be readied while also getting half movement.
"Ready" covers a lot of actions, so it's hard to give a blanket response. But I would say that, wherever it seems possible, you should be able to Move and Ready. But just as with Move and Attack, there should normally be some drawback: roll vs DX when trying to uncork a potion, roll vs weapon skill when trying to unsheathe a weapon; on a failure, face something bad (fumble the item so the Ready doesn't count, or drop the item, etc.).

In short, I'd think of Step and Ready as the maneuver for an automatic, safe Ready; allow Move and Ready for a difficult, risky Ready.

Assuming you're willing to house-rule this in, of course. (Then again, I wouldn't be at all surprised if Move and Ready were already an option offered in GURPS Martial Arts or somewhere. Anyone know of such a thing?)
__________________
T Bone
GURPS stuff and more at the Games Diner: http://www.gamesdiner.com

RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again)

(Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.)
tbone is online now   Reply With Quote
Old 03-11-2020, 10:19 PM   #9
clu2415
 
Join Date: Jun 2016
Default Re: 2 Unrelated questions: druid living expense and readying

Just checked Martial Arts, no mention of this issue. It may be too corner case to justify house ruling.
clu2415 is offline   Reply With Quote
Old 03-12-2020, 09:39 PM   #10
Dammann
 
Dammann's Avatar
 
Join Date: May 2011
Default Re: 2 Unrelated questions: druid living expense and readying

Quote:
Originally Posted by clu2415 View Post
Can you sell me on why you can only make a step with the Ready action? Items that can’t be fast drawn require you to be nearly immobile. Items that are fast draw-able usually don’t impact your actions at all. I guess it makes sense for unwieldy items like polearms. Maybe light items could be readied while also getting half movement.
1. Once, while trying to get through a busy walkway to a dinner reservation, I tried to ready my cell phone. I readied it up out of my pocket, in a huge arc, to crash down on the concrete and shatter. I’d guess I was fast walking about move 2 or 3 at the time.

2. Try to open a 20oz anything while jogging. Opening a potion is a ready maneuver. I would expect to spill anything I open at a jog, unless there is a purpose made nozzle.

3. Lifting a BL object with one hand in one second, ie a 20lb thing, is a ready action. So lifting a 20lb thing might not bring a person to a stop, but I can see how it would interfere with running.
Dammann is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:49 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.