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#1 |
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Join Date: Nov 2006
Location: Heartland, U.S.A.
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This doesn't seem correct to me:
Solutions? Or, is this the intent of the rules as written?
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#2 |
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Join Date: Oct 2010
Location: earth....I think.
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probably should have read short staff. Both have the same stats too.
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#4 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Quote:
Both Batons (used with Shortsword) and Short Staffs (used with Smallsword) are essentially wooden "sticks" and either could be used to make a wizards Staff. The stats for a Baton and a Short Staff are identical, except that the Short Staff has a 0F parry, meaning it gets the improved Parry (half penalty for multiple parries; +3 when retreating instead of +1) but suffer a penalty equal to encumbrance. Since Wizards are normally lightly armored the bonus usually outstrips the penalty, so it seems the intention here is to give Wizards a better Parry. This means that the Wand should simply be treated as a Short Staff. Of course, if a player wanted to play a heavily armored Wizard it would be equally valid to allow him to swap out the Smallsword skill for Shortsword and treat Wands as Batons.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 12-19-2019 at 05:06 PM. |
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#5 | |
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Join Date: Nov 2006
Location: Heartland, U.S.A.
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Adventurers Errata?
An updated listing of the RAW facts:
Solutions? Or, is this the intent of the rules as written? Quote:
Changing the Wizard template option to Shield (Buckler) and Shortsword (not a Smallsword) would also solve the problem. I quoted ericbsmith, but thank you everyone for your input. I submitted an erratum on 24 Dec. 2019.
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Last edited by Captain Joy; 12-25-2019 at 11:23 PM. Reason: added erratum submission date |
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| Tags |
| dfrpg, errata, rules question, wand, wizard |
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