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#1 |
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Join Date: May 2019
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A wight can only be harmed by missile spells and magic weapons.
So if a wight of an armoured warrior is hit by a +1 magic sword, what damage is done: A) Normal sword damage, +1 for magic, minus the wights armour B) One point of magic damage, stopped by the armour C) Normal sword damage +1 for magic, wights armour isn't not really effective 'armour' and stops no hits from the 'magic' attack D) One point of magic damage. The wights armour isn't 'real' armour here. And any thoughts about wight talents like Toughness?! Many thanks in advance! |
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#2 |
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Join Date: Aug 2004
Location: Carrboro, NC
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It's pretty much up to what the GM wants to do. But that's how I've always played... And there's certainly no need to be consistent in my world.
I'd rule that the wight's armor has no effect, and since the weapon is magic, it does all of it's damage, not just the +1. |
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#3 |
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Join Date: Oct 2015
Location: New England
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Solution A sounds like the best to me.
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#4 |
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Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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I would play as option A, unless the Wights armour has rotted away with time.
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#5 |
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Join Date: Dec 2017
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I can't picture doing anything other than A. This seems to me like another of the many instances where the specific wording of the RAW permits a number of interpretations, but most readings don't pass the sniff test when you think through their implications. TFT is particularly rich in these sorts of ambiguities, I think because it is written in a relatively loose, informal way, yet describes a game that has all the tightly fitting gears and pulleys of chess.
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#6 |
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Join Date: May 2015
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I think the intention is surely option A.
I can see a possible interpretation E though, which would be the armor is solid and protects against the normal damage, and then if that damage is equal to or greater than the armor, then the magic damage is done. (Would be wicked, though.) |
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