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Old 12-09-2019, 06:32 PM   #1
Bestial Warlust
 
Join Date: Jul 2018
Default Aid as a healing spell

Going by the spell description of the Aid spell this seems like it could be used as a temporary heal spell. Cast on a down figure it could be enough to revive someone for at least two hours until first aid or some other solution is applied. Does this sound correct or am I missing something about the spell.
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Old 12-09-2019, 06:59 PM   #2
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: Aid as a healing spell

ITL 18: "that ST must be used within 2 turns, or it is lost."

Take two typical mid-level wizards, each is ST 6, DX 14, IQ 20 with a 20 point powerstone in a staff.

Turn one Abby takes a light crossbow bolt for 10 damage and is now at adjST -4. Betty uses her powerstone to cast +5 ST Aid on Abby. Abby loses her turn to act because she fell down.

Turn two Abby uses the five points of Aided ST to cast Aid 5 ST on herself. On a successful roll she is again at ST 1 and has another two turn. (Is it legit to cast yourself down to -4 ST? Aren't you supposed to stop once you reach ST zero?)

Abby continues to cast self-Aid on herself until she fails.
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Old 12-09-2019, 08:36 PM   #3
Bestial Warlust
 
Join Date: Jul 2018
Default Re: Aid as a healing spell

Ack! thanks I'm used to d&d where a turn = 10 minutes, here the turns are 5 seconds.
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Old 12-10-2019, 12:16 AM   #4
Skarg
 
Join Date: May 2015
Default Re: Aid as a healing spell

Yeah, in theory it could be done, but it would require a ton of energy to keep going for very long since the spells only last ten seconds (2 turns).

Any time spent at ST 0 or higher thanks to Aid would I think not count towards the one hour deadline to restore ST to 0, or to accomplish a revival. So if there's some race to get that done, Aid spells could at least buy you some more seconds or minutes. Probably not hours, though, since each minute would cost 6 ST per point of damage they are negative.
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Old 12-10-2019, 04:23 AM   #5
hcobb
 
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Default Re: Aid as a healing spell

What happens when a figure spends 10 seconds at ST 0 followed by 59 minutes at ST negative five over and over again for a week?
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Old 12-10-2019, 01:39 PM   #6
Skarg
 
Join Date: May 2015
Default Re: Aid as a healing spell

Quote:
Originally Posted by hcobb View Post
What happens when a figure spends 10 seconds at ST 0 followed by 59 minutes at ST negative five over and over again for a week?
They permanently die 60 minutes and 10 seconds after going negative the first time.

Restoring to ST 0 by the Aid spell is not listed as one of the ways that the hour-to-permanently die gets reset.
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