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#1 |
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Join Date: Jul 2018
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Going by the spell description of the Aid spell this seems like it could be used as a temporary heal spell. Cast on a down figure it could be enough to revive someone for at least two hours until first aid or some other solution is applied. Does this sound correct or am I missing something about the spell.
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#2 |
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Join Date: Aug 2004
Location: Pacheco, California
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ITL 18: "that ST must be used within 2 turns, or it is lost."
Take two typical mid-level wizards, each is ST 6, DX 14, IQ 20 with a 20 point powerstone in a staff. Turn one Abby takes a light crossbow bolt for 10 damage and is now at adjST -4. Betty uses her powerstone to cast +5 ST Aid on Abby. Abby loses her turn to act because she fell down. Turn two Abby uses the five points of Aided ST to cast Aid 5 ST on herself. On a successful roll she is again at ST 1 and has another two turn. (Is it legit to cast yourself down to -4 ST? Aren't you supposed to stop once you reach ST zero?) Abby continues to cast self-Aid on herself until she fails.
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-HJC |
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#3 |
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Join Date: Jul 2018
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Ack! thanks I'm used to d&d where a turn = 10 minutes, here the turns are 5 seconds.
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#4 |
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Join Date: May 2015
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Yeah, in theory it could be done, but it would require a ton of energy to keep going for very long since the spells only last ten seconds (2 turns).
Any time spent at ST 0 or higher thanks to Aid would I think not count towards the one hour deadline to restore ST to 0, or to accomplish a revival. So if there's some race to get that done, Aid spells could at least buy you some more seconds or minutes. Probably not hours, though, since each minute would cost 6 ST per point of damage they are negative. |
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#6 | |
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Join Date: May 2015
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Quote:
Restoring to ST 0 by the Aid spell is not listed as one of the ways that the hour-to-permanently die gets reset. |
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