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#1 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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The primary reason there are no ST-based skills is that ST varies more widely than other attributes. But in KYOS*, the ST-scale is mightily compressed, with ST 32 (vanilla) equaling ST 20 (KYOS). Do you think it would be wise to change some skills to ST-based (I'm looking at Forced Entry and Lifting) in a game that uses KYOS?
* KYOS = Knowing Your Own Strength, Pyramid #3/83.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! Last edited by Anders; 11-11-2019 at 10:57 AM. |
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#2 |
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Join Date: Sep 2004
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I don't see the advantage.
Skills offer an alternative way to increase ST or perform feats beyond your ST. If you base them on ST, you'll require a decent value to use the skill and any increase in your ST attribute will increase both your raw power and your effective training. For example, a mouse that trains in Lifting benefits from a % bonus based on the skill rolls he can make. If you were to move Lifting to be based on ST, there would be little point for a mouse to take Lifting. Conversely the Hulk has a relatively high ST already (30-55 under KYOS depending on his temperament), should he be able to lift x6 times by dropping another point in Lifting? Last edited by naloth; 11-11-2019 at 08:46 AM. |
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#3 | |
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Join Date: Jun 2006
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Quote:
Example: if you have a 50% chance to smash something applying force X, there's no realistic option of it surviving force 10X - so if 10 times the force is less than +8ST or so, the process will not make sense as a roll vs ST.
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-- MA Lloyd |
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#4 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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| alternate rules, attributes, skills |
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