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Old 09-20-2019, 10:13 PM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Armor shouldn't subtract from MA

Just apply the actual weights of armor and consult the encumbrance table.
Chainmail: 25 kg or 55 pounds.
Plate: 50 kg or 110 pounds.
And so on.

https://www.bbc.com/news/science-environment-14204717
it is much more 'expensive' to carry the load as a suit of armour than it is to carry the load in a backpack.
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Old 09-20-2019, 10:26 PM   #2
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Armor shouldn't subtract from MA

If you're worried about realism, armor shouldn't affect DX either. Armor rules in tft are about game balance.
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Old 09-21-2019, 01:51 AM   #3
Chris Rice
 
Join Date: Dec 2017
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Default Re: Armor shouldn't subtract from MA

To my mind, DX adjustment for armour is a key feature of the game. The encumbrance table however, is not and I've never used it.
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Old 09-21-2019, 02:48 PM   #4
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Default Re: Armor shouldn't subtract from MA

I get what you are saying... MA penalties should be a function of overall encumbrance, not the armor itself. I agree in theory, but to Chris' point, many tables may ignore the encumbrance rules.

TBH, my issue w/ armor MA is that it is humanoid-centric and is a fixed value rather than a deduction.
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Old 09-25-2019, 02:18 AM   #5
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Armor shouldn't subtract from MA

Also, there's compatibility with Melee and Wizard to think about. There is no weight encumbrance in those games.

Keeping track of weight carried takes bookkeeping. Excluding armor weight is one less thing to worry about.

And do we really want to start "sizing" armor (by the ST of the wearer?) and assigning weights to those sizes so the -DX adjustments net out to what they are already? It would become a nightmare!
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Old 09-25-2019, 08:16 AM   #6
hcobb
 
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Default Re: Armor shouldn't subtract from MA

There's no point carrying a lance on a horse with barding.
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Old 09-25-2019, 01:53 PM   #7
MikMod
 
Join Date: May 2019
Default Re: Armor shouldn't subtract from MA

Quote:
Originally Posted by Steve Plambeck View Post
...do we really want to start "sizing" armor (by the ST of the wearer?) and assigning weights to those sizes so the -DX adjustments net out to what they are already?
They wouldn't be the same though, would they?

I've always taken ST as a function of mass/weight. But armour weight would only expand as a flat surface covering.

In other words, take a monster twice the height of a standard human (10ST) and he would have 2x2x2, or 8 times the volume/mass, I.e. 80 ST.

However, the armour worn would only have to cover 2x2 or 4 times the area. For the same thickness of armour. Meaning that bigger creatures will be able to carry armour more easily, or they could carry THICKER armour for the same penalties.

So sure, the 80 ST monster could wear chain and get -3 DX, but it would be monster chainmail taking 6 hits! Or he could wear 3pt chain and hardly notice carrying it.
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Old 06-20-2023, 08:30 AM   #8
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Armor shouldn't subtract from MA

Encumbrance is made of many factors:
  1. Weight
  2. Unbalancing (this is why a suit of armour in a backpack is in some ways harder to carry around than one you wear)
  3. Interference with movement of limbs
  4. Interference with breathing
  5. Interference with vision
  6. Everything else
Any system of encumbrance is going to be a dodgy mix of these elements. TFT perhaps puts more emphasis on 3 than is realistic. It might be nice to pretend that RAW's approach is a brilliant design decision, but in fact it's driven by Melee's lack of a concept of weight.

I don't know the best way to do this, but one idea would be to fold some of them into one property and call it encumbrance. Every object has it, and some have several values: a sword strapped to your pack has a different encumbrance to one carried at your belt.

But if you wanted to defend the idea that some DX penalty is ST-independent then 5 above is a good reason why.
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