|
|
|
|
|
#1 |
|
Join Date: Apr 2015
Location: Pennsylvania
|
Two things have brought me to this question...
Almost 20 years working with engineers. A picture from Reddit of a guy who laid out a D&D five foot square in the ground. So here's the question...in GURPS, are the hexes 36 inches point to point , or flat to flat? |
|
|
|
|
|
#2 |
|
Join Date: Sep 2007
|
Center-to-center, which is the same as flat-to-flat.
It's a measure of movement and distance, so imagine the path a figure takes moving from hex to hex. That distance is nominally one yard. The point-to-point distance (presumably between opposite points) isn't a particularly interesting measure, because that's not the way the figures move on the map. Last edited by Anaraxes; 09-13-2019 at 08:32 AM. |
|
|
|
|
|
#3 | |
|
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Quote:
* 'Almost' because I'd already been doing mapless and gridless map combats in GURPS and just leaning hard on tactical miniatures experience... and then I realized that GURPS tactical combat is gridless by design, the hex grid is only there as a convenience so you don't have to have tape measures at the table. |
|
|
|
|
|
|
#4 |
|
Join Date: Aug 2018
|
It gets real fun when trying to measure distances who aren't directly along one of the six facings, line one who would be along the line of a vertice.
|
|
|
|
|
|
#5 | |
|
Join Date: Apr 2015
Location: Pennsylvania
|
Quote:
So two people standing in one hex is very cozy. Easiest way to visualize would be to get six 20.8" lengths and lay them out. Last edited by cvannrederode; 09-16-2019 at 01:19 PM. |
|
|
|
|
|
|
#6 |
|
Join Date: Sep 2007
|
|
|
|
|
![]() |
| Tags |
| rules clarification |
|
|