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#1 |
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Join Date: Aug 2017
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How would you represent having a head permanently detached from the body? I originally thought modified Independent Body Parts, but upon re-reading the description, that seems like a poor fit. The way the head modifier for that advantage is described, maybe having either the head as an Ally for the body or the body as an Ally for the head would work, but generally body parts as Allies are considered ill-advised, and an Ally as part of a racial template seems clunky, anyways. Also wouldn't mind advice for how to handle some other characteristics of the dullahan, such as stuff unlocking in their presence or being impossible to run away from.
By the way, I know Pyramid 3/99 has a dullahan, but that one has no head whatsoever, and I want one where the head is just separate. |
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#2 |
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Join Date: Feb 2016
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I would suggest looking at Duradara!! It has a quite powerful dullahan.
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#3 |
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Join Date: Aug 2017
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I'm not looking for sources about dullahan, though. I'm looking for advice on how to stat up the abilities of one in gurps. Suggesting an anime featuring a dullahan is less than useless for my present situation.
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#4 |
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Join Date: Feb 2016
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The reason I suggest it is because of her abilities, notably her manipulation of shadows, her mount's ability to transform into any vehicle, her supernatural senses, etc.
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#5 |
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Join Date: Dec 2007
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Dullahan: Unkillable 3 (Achilles Heel Detached Head), Pararadar. Clairvoyance and Clairaudience, location always at head -80% (blind and deaf if out of range)
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#6 |
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Join Date: Aug 2017
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Clairaudience and Clarvoyance could work, but I'm not sure where you're coming from on the Pararadar and the detached head as an Achilles heel. Could you explain?
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#7 |
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Join Date: Oct 2004
Location: The former Chochenyo territory
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Perhaps Puppet (B78) and Possession (B75).
__________________
My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
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#8 |
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Join Date: Dec 2007
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The Pararadar is so it can navigate. After all, it's eyes and ears are always with the head. The Dullahan is a kind of half-ghost half-fairie. I visualize as it disappearing before it can be finally slain. But find and destroy the head and it can be slain. Someone could also threaten the Dullahan into serving them by holding the head hostage.
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#9 | |
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Join Date: Aug 2018
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Horror 80 mentions the Headless Horsemen as specialized ghosts but doesn't appear to actually stat them...
One problem I can see with using "Independent Body Parts" is that this also allows your arms/legs to detach and fight independently and I'm not sure how to prevent that. Given that the "Detachable Head" modifier (horror 15) treats wherever your sentience isn't located as an ally, I think Cowrie's idea of designing them as allies to begin with (and just ignoring Detachable Body Parts altogether) makes sense. Quote:
If they're being defined as allies, then maybe the body could have a Dependence on the Head and die (or lose its Unkillability) if separated from it? |
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#10 | |
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Join Date: Aug 2017
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Quote:
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