|
|
|
|
|
#1 |
|
Join Date: Aug 2004
Location: Mt. Pleasant, Michigan
|
On page 115 of ITL, it says that missle and thrown weapon DX adjustments do not count for determining which figure attacks first.
Does that mean that other things like facing to-hit bonuses and the like DO adjust this? Another good reason to get behind your enemy I suppose :) Allen |
|
|
|
|
|
#4 | |
|
Join Date: Jun 2018
Location: Durham, NC
|
Quote:
I would be interested in other's take on this. BTW, it raises the question how to treat Thrown weapons with Missile weapon modifiers regarding facing. That is: Boomerang and Spear Thrower. |
|
|
|
|
|
|
#5 |
|
Join Date: May 2015
|
We never gave facing adjustments to any ranged attacks (missile, thrown, or magic).
|
|
|
|
|
|
#6 |
|
Join Date: Feb 2008
Location: Dayton, Ohio
|
Skarg: It's slightly off the OP's question, but why would missile attacks not get the facing bonus? The facing bonus reflects the target's lack of awareness of the attack, and resulting lack of defensive action (evasion / dodging / parrying / whatever) — and that certainly seems (to me, anyway) to apply to incoming projectiles, just as much as to handheld weapons.
To the OP's point, though: Precisely because that facing bonus reflects a lack of defensive action from the target — not the actual 'speed' of either party involved — I would argue that it has nothing to do with Initiative. In other words: Being behind the lightning-fast Dark Elf Fencer might give you a great shot at his back because he's not trying to dodge it, but that doesn't mean you'll make that shot before he guts the poor sod standing right in front of him. |
|
|
|
![]() |
|
|