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Old 04-17-2019, 03:58 AM   #1
Allensh
 
Join Date: Aug 2004
Location: Mt. Pleasant, Michigan
Default Combat Modifiers and AdjDX

On page 115 of ITL, it says that missle and thrown weapon DX adjustments do not count for determining which figure attacks first.

Does that mean that other things like facing to-hit bonuses and the like DO adjust this? Another good reason to get behind your enemy I suppose :)

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Old 04-17-2019, 05:36 AM   #2
hcobb
 
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Default Re: Combat Modifiers and AdjDX

Yes, you can jump somebody from behind before they can react.

Q: Does the facing of the target change a wizard's adjDX for an occult strike two hexes behind the wizard?
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Old 04-17-2019, 05:56 AM   #3
tomc
 
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Default Re: Combat Modifiers and AdjDX

A: No. The target's facing doesn't matter for missile or thrown weapons. It shouldn't matter here.
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Old 04-17-2019, 07:48 AM   #4
Axly Suregrip
 
Join Date: Jun 2018
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Default Re: Combat Modifiers and AdjDX

Quote:
Originally Posted by tomc View Post
A: No. The target's facing doesn't matter for missile or thrown weapons. It shouldn't matter here.
My understanding is that Facing bonus does apply to thrown weapons. It specifically states facing does not affect magic in ITL section on facing. And in the missile weapons section pg 115 it specifically states that Missile weapons do not get this DX adjustment. But the Thrown weapons section pg 114 has no such statement. I believe the screen and Wizard DX summary are also consistent with this.

I would be interested in other's take on this.

BTW, it raises the question how to treat Thrown weapons with Missile weapon modifiers regarding facing. That is: Boomerang and Spear Thrower.
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Old 04-18-2019, 12:12 AM   #5
Skarg
 
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Default Re: Combat Modifiers and AdjDX

We never gave facing adjustments to any ranged attacks (missile, thrown, or magic).
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Old 04-18-2019, 06:38 AM   #6
FireHorse
 
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Default Re: Combat Modifiers and AdjDX

Skarg: It's slightly off the OP's question, but why would missile attacks not get the facing bonus? The facing bonus reflects the target's lack of awareness of the attack, and resulting lack of defensive action (evasion / dodging / parrying / whatever) — and that certainly seems (to me, anyway) to apply to incoming projectiles, just as much as to handheld weapons.

To the OP's point, though: Precisely because that facing bonus reflects a lack of defensive action from the target — not the actual 'speed' of either party involved — I would argue that it has nothing to do with Initiative.

In other words: Being behind the lightning-fast Dark Elf Fencer might give you a great shot at his back because he's not trying to dodge it, but that doesn't mean you'll make that shot before he guts the poor sod standing right in front of him.
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