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#1 |
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Join Date: Aug 2018
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I don't get the deal with cloaks. Just by wearing it I get +1 or +2 to all Active Defences? I guess it only applies to attacks from behind, though, right? From the side as well?
How are they used actively to feint, I mean wouldn't I need arms for that and how do I attack in that case? Also, how do you defend from a feint with a cloak, as it says you can on B365? If I use one to grapple at reach 1, how does that work subsequently? How does range 1 limit stuff? Do I have to close in or can I remain at range 1? I'm trying to picture all this in a fantasy setting, but the closest I get is a locker room towel fight, but with Aragorn's cape... |
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#2 |
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Join Date: Nov 2004
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Using a cloak with the Cloak skill precludes wearing it. You grasp the cloak near the neck, sometimes wrapping it partially around your forearm, and use it to distract or mislead the enemy, or catch their weapon enough to move it aside. Or whip it over their head to blind them and then hit with your main weapon.
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#3 |
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Join Date: Sep 2007
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Cloaks used in a manner to grant DB or to attack look like this. Those rules don't apply to people just wearing them on their backs. They're a kind of shield. (See B404.) Note that Cloak is one of the melee weapon skills (B184) -- you need training in using a Cloak as a weapon.
As shields, their benefits would only apply to the appropriate front and shield-side hexes. (See B374.) If you have a cloak readied as a weapon, you can use it to Feint as you would any other weapon. You can't Feint with a cloak worn as an article of clothing. (Though you might talk me into it in a sufficiently cinematic campaign. The Shadow or Zorro might pull it off by grabbing the one they're wearing for a swirl. But then, that might just be Fast-Draw (Cloak).) If you grapple with a cloak, it works like a grapple. (B370, or MA "Armed Grapple", or TG, depending on which rules you're using.) The biggest benefit here is going to be the -4 DX the target gets for being grappled. You also get range 1 (grappling normally requires human grapplers to be at range C). You might want to try a takedown. If you're really strong, you might be able to use the dragging rules (B371). Think of it like a whip or lasso. Last edited by Anaraxes; 04-15-2019 at 05:44 PM. |
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#4 | ||
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Join Date: Aug 2018
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Kool, thanks!
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Heh, grappling seems to be a complicated topic... |
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#5 | ||
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Join Date: Dec 2009
Location: Saint Paul, MN
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#6 |
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Join Date: Nov 2008
Location: Yukon, OK
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To be fair, DFRPG has about 20 years of extra experience in its writing.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#7 |
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Join Date: Jun 2006
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It's a civilian fencing tactic, using something you are likely to have in ordinary life as a weapon. There are plenty of martial arts that do stuff like this. Admittedly a lot of them seem to have stylized this sort of thing to dances with fabric streamers rather than anything practical. Not that the capes in bullfighting that might have some actual descent connections are any less of a performance art.
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-- MA Lloyd |
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#8 | |
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Join Date: Nov 2008
Location: Yukon, OK
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__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#9 | |
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Join Date: Aug 2004
Location: Udine, Italy
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Note this was with GURPS 3e... I don't guarantee this works exactly like that now... |
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#10 |
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Join Date: Sep 2007
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Clever.
One of the reasons I always liked GURPS was that tactics matter, and there are benefits and drawbacks to using different types of weapons. While not perfect, it's less susceptible than, say, D&D (especially AD&D 1e) on having to choose the obviously superior weapon, dominant in the game theoretic sense -- or just choose to suck, of course. There's more room for character individuality and color when everything doesn't just boil down to how much DPS you do. |
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| Tags |
| cloak, defence bonus, feint |
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