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#1 |
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Join Date: Mar 2019
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I was looking through my Fantasy Trip Companion and was happy to revisit the "Handicapped Characters in TFT" article from TSG 51 (May 1982). TSG 51 was one of a handful of Space Gamer magazines I'd managed to hold on to all these years. I remember being really blown away by the innovation of a disadvantage system at the time.
While I am generally happy with the XP system in the new TFT, (we had long running campaigns in the 80s that had characters in the 50+ point range for abilities with all the attendant problems and house rules that created), I feel 37 attribute points is a touch too low for my tastes before most players will want to switch over to buying new spells or talents at 500+ XP a pop. I think my solution will be to allow players one random disadvantage and then the cost of new attribute points will be shifted up the appropriate amount. e.g. a PC with Acrophobia (2 points) starts with 34 points but their first two attribute purchases would only be 100 XP each, their 3rd, 200 XP and so on. I think I will develop a 6 or 7d6 random table similar to the one provided, both to incorporate some of Ralph Sizer's "More Handicaps for TFT" (TSG #57) and to remove a few I don't care for (I was happy to see the sexual orientation result had been replaced with "No handicap here" for TFT's re-release as PCs/players at my Cidri/table will not be disadvantaged by that form of bigotry). Players will also have the option not to roll for a disadvantage & just start with 32 points. Most of the random results will be 1-point disadvantages with a few 2-pointers and 3 or 4 point results being extreme outliers. Anyway, I'm curious whether others plan on using handicaps in their game and/or whether the high XP costs for a 39th and 40th or higher attribute point seem a bit of an over-correction. I'll post the table I come up with down the road. |
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#3 | |
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Join Date: Mar 2019
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You don't mean buying GURPS quirks with TFT handicaps though, right? Buying a disadvantage with another form of disadvantage? Still, that's a great reminder to look at quirks for ideas for more 1-point TFT handicaps, thank you! Hmmm, I may need to break out a supplemental d100 for my final table... |
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#4 |
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Join Date: Aug 2004
Location: Pacheco, California
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Here are some examples of the quirks I'd allow handicaps to buy.
https://www.hcobb.com/tft/new_spells.html#Talents For example a blind swordsman who put all four points from blind into getting five levels of Acute Hearing so that he can attack at base DX in total darkness. Or $1k in innate enchantment on the character for each point. So doing +3 with your bare hands (as magical weapons) is four quirk points.
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-HJC |
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#5 |
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Join Date: Sep 2018
Location: North Texas
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John Leising's website has an updated and expanded take on this idea that is worth looking at as well.
http://imaginaeriemedia.com/optional...c-expeditions/
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#7 | |
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Join Date: Mar 2019
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