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#1 |
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Join Date: Aug 2004
Location: Pacheco, California
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Given my tradition of turning Evil Stevie's estimate numbers into specific formulas. (At least I vaguely recall doing something like this for some other game. Was it called Troll, or something?) Here is the formula to estimate a ST rating for any natural living critter in TFT terms.
Take the square root of (two thirds the weight in pounds). I.e. first divide weight in pounds by 1.5 then take the square root of that number. Adjust this by a few points up or down to account for how combat built the critter is.
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-HJC |
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#2 |
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Join Date: May 2015
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Interesting idea.
Given that even relatively normal adult humans can vary in ST from -20% to +60% of average, and can get up to +140% of average, I'd think that other species might sometimes vary by more than a few points per individual as well. It also seems to me, that representing non-human creatures in appropriate ways might want to consider the general nature of the creature at hand, and not gravitate too strongly towards a one-dimensional body weight conversion. Last edited by Skarg; 03-18-2019 at 07:26 PM. |
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#3 |
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Join Date: Feb 2008
Location: Dayton, Ohio
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I used to have a severely obese friend who (at his peak) weighed 450 pounds. By this formula, he would have a ST of 17 — which is probably about twice what he actually had. (He couldn't even remain standing on his feet for more than half an hour or so at a time.)
Perhaps a modifier is needed to reflect the difference between muscular weight and plain old fat…? |
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#4 |
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Join Date: Nov 2018
Location: Florida Peninsula, Earth, Sol Sytem
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Your friend's lack of fatigue doesn't take away from the fact that he could lift 450# for any period of time.
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The first rule of GMing "If you make it, players will break it" |
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#6 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quite possibly; there's more flesh between skin and the stuff that is actually important.
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