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#1 |
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Join Date: Sep 2018
Location: North Texas
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Given the fairly limited number of spells available to wizards (as well as the precious nature of starting IQ), I've been thinking about coming up with rules for combining or stacking separate spells to produce new effects. Has anyone else played around with something like this?
For example, a wizard who knows both 'Scrying' and 'Long-Distance Teleport' could manage a teleport tracking spell at twice the normal scrying ST cost.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#3 |
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Join Date: Sep 2018
Location: North Texas
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Another combo I've been thinking about would expand the usefulness of the 'Pentagram' spell. Basically, I see it as a 'spell booster'... any spell cast from within an active pentagram would be enhanced in some way.
Amat Victoria Curam!
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#5 |
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Join Date: Sep 2018
Location: North Texas
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Probably not, at least not in the traditional scrying sense, but maybe it could provide some kind of intense 'object read' effect... gleaning information about the maker from the psychic imprint left on the item.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#6 |
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Join Date: Sep 2018
Location: North Texas
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BTW, I'm now thinking that rather than trying to come up with a fixed list of valid combinations and associated ST costs, I may leave this to the creativity of my players... giving them the freedom to justify their own 'blended' spell creations as their need dictates.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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