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#1 |
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Join Date: Sep 2018
Location: North Texas
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Given how precious a character's starting IQ is now, I've been considering ways to better use it. At the same time, given the cultural and racial diversity that must exist on a world as vast as Cidri, it seems a shame (and somewhat incongruous) that languages will often get the short shrift during character creation.
The idea, then, is to use IQ in a different way for learning new languages. Rather than 'spend' IQ, the stat value itself will determine how many languages a character will know. For every 5 (or maybe 4) points of IQ the character has, they will know one language. This includes their own native tongue. Raising IQ will allow the acquisition of a new language, but as with talents, study is also required. A talent like Scholar or maybe a new one called Linguist could have the benefit of lowering the threshold to something like one language for every 3 IQ points. BTW, I'm pretty sure this isn't a new idea. I know there were different proposals being thrown around back in July when Steve was looking for input on his changes to the talent list, though I didn't see this approach specifically. It seemed like a logical and simple solution, however, and it's possible I saw it someplace else that I can't remember.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#2 |
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Join Date: Nov 2010
Location: Arizona
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Be careful! I got suspended over this discussion last time it came up! You're treading on dangerous ground here!
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#3 |
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Join Date: Sep 2018
Location: North Texas
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I know some of the old Talent discussions I've been reading thru got heated last year, but I didn't think that languages were that controversial. Thanks for the head's up, though.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#4 |
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Join Date: Aug 2004
Location: Pacheco, California
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Under the new rulebook isn't it the dumbest characters who will know the most languages?
Rocknoc, Age 45 Barbarian Poolboy ST 16 DX 16(14) IQ 8 MA 12(10) Great Sword(3d+1) Heavy Crossbow(3d) Leather Armor(2) Sword(2), Crossbow(1), Horsemanship(1), Brawling(1), Carousing(1), Literacy(1), Quick-Draw-Sword(1), Running(2), Sex Appeal(1), Swimming(1), Mundane Talent: Pool Maintenance, and four foreign languages. 25 * 500 = 12,500 total XP of which 8,300 is in attributes, leaving 8 excess skill points.
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-HJC Last edited by hcobb; 01-31-2019 at 09:06 AM. |
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#5 |
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Join Date: Sep 2018
Location: North Texas
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Well, that does appear to be one possible consequence (unintended, I'm sure) of there not being any minimum IQ for the learning of new languages. My proposal would address this loophole.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#6 | |
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Join Date: Aug 2004
Location: Pacheco, California
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Quote:
Exceptions: IQ 17+ wizards get Sorcerer Tongue for free as part of their basic Wizard training. Scholars learn new languages for only 300 XP each and can learn up to half their IQ in languages. Giants and Dragons can also learn their full IQ in languages.
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-HJC |
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#7 | |
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Join Date: Aug 2018
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Quote:
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#8 |
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Join Date: Sep 2018
Location: North Texas
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Unless you have a special talent that changes the ratio, yes.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#9 |
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Join Date: Aug 2018
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