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#2 | |
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Join Date: May 2015
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Quote:
Well it depends on what you're trying to accomplish with your random characters. What die formula are you using? I'd tend to just have them tend to put more points in ST & DX, but not make it impossible to spend a bunch in IQ, but again it depends on what the purpose of your table is. |
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#4 |
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Join Date: Dec 2017
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How are you randomly rolling Hobgoblins using the rules on p. 14? They don't appear on the table of races.
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#5 |
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Join Date: May 2015
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Those random tables provide nice ideas and random examples to get people started when they're having trouble thinking of a character, but they have a design constraint of short print space and simplicity of use by new players, and it seems to me that (as a result) they're very prone to making peculiar characters.
If you want more typical characters to represent people the players might tend to meet that are not weird, I think you'd want much more developed tables. I've developed some in the past, and it can take quite a bit of tweaking to get the feel I want for a each sort of NPC. |
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#6 |
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Join Date: Dec 2017
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I'm a little confused about how people are encountering problems with these tables; they don't even present a random attribute generation mechanic - you are still choosing the stats, just with a constraint or two that won't lead to anything too wild. I suppose if you roll 'Human Tank' and an optional 'UC II talent' you have an inconsistency and will have to choose one concept over the other, but I don't think the tables can't force you to make a character that seems to violate the way different races' attribute limits are supposed to work.
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#7 |
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Join Date: Aug 2004
Location: Pacheco, California
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I've extended the tables to cover every possible PC race.
See an example here: http://www.hcobb.com/tft/rand_char.txt
__________________
-HJC |
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