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#1 |
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Join Date: Aug 2004
Location: Pacheco, California
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I'm automating the random character generator on ITL14 and my next step is to go from "and 4 spells" to actually picking the spells.
I'm tempted to throw out the three random kinds of wizards and roll on the Jobs table on page 59 to determine type of wizard. Other than combat, non-combat, thief, what other categories do people put various spells in? ITL page 59's "spells that can (in GM’s opinion) be used to entertain an audience." leaves a lot of ground to search.
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-HJC |
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#2 |
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Join Date: Aug 2018
Location: Aerlith
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Some of the general classes I use are:
Summoner - Specialises in Summon spells (scout/myrmidon/giant etc) Illusionist - Specialises in Illusion spells and perception spells (Blur, Darkness) Conjurer - Specialises in Create spells (fire/wall/slippery floor etc) Necromancer - Zombie, Detect Life, Drain Strength Sorceror - Lightning, Mage Sight, Flight, Control Person Enchanter - All Staff levels, Create Magic Item, Alchemy/Chemistry talent Diabolist - Summon Demon, Pentagram, Curse Druid - Control Animal, Pathfinder, Soothe, Naturalist talent Oracle - Scrying, Insight, Eyes-Behind, Staff-to-Snake |
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#3 | |
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Join Date: Dec 2017
Location: behind you
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Quote:
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#4 |
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Join Date: Aug 2018
Location: Aerlith
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Thanks! Warriors already have a bunch of distinct archetypes - Knight, Archer, Berserker, Assassin, Barbarian, Martial Artist, Fencer - that conjure up a typical set of skills and weapon proficiency pretty readily for most players. So I find it useful to have the same for the various wizardly types. And it gives them more "flavour" in a campaign setting, instead of just calling them all wizards.
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#5 |
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Join Date: Aug 2004
Location: Pacheco, California
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I split Tracker Wizards (who work for the Army) from Hedge Wizards (who don't).
http://www.hcobb.com/tft/squad.php
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-HJC |
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#6 | |
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Join Date: Aug 2018
Location: Aerlith
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Other wizard classes I use are Witch/Warlock, Shaman, Court Wizard, and Thaumaturge. One can go as broad or as fine as one needs to. |
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#7 |
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Join Date: Jan 2018
Location: Sydney, Australia
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Rather than making this a wizard-only thing, I think it's better to have categories that might be accessed by wizards or heroes, and then let the categories take the place of the distinction. So instead of a druid category have an outdoorsy category with Alertness, Naturalist, Woodsman, Animal Training, etc. and maybe some spells. A hunter has taken a ranged or thrown weapons category and the outdoorsy category. A druid is a character who has taken a magic category and the outdoorsy category. And so on. It might lead to more variety of characters.
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