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#1 |
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Join Date: Aug 2004
Location: Pacheco, California
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For anybody who doesn't see Reptile Men as nature's ninja... (With a rework)
First change the exp progression to this: It costs a character 100 XP to raise his first attribute point by one over his starting stats. Each additional point costs 100 XP more than the previous. So the second attribute point costs 200 XP and the third 300 XP and so on. Knowledge slot cost remains a flat 500 XP. Reptile men, Gargoyles and Giants grow stronger as they age, but only a rare few are skillful. Reptile men and Gargoyles pay half of the normal XP cost to raise their ST by a point, but they pay 100 XP more than humans would to raise the DX or IQ. Knowledge slots cost them 1000 XP each. Giants are the same, but their cost to raise ST is a third of what humans would pay. Example: A Gargoyle hero first spends 200 (instead of 100) XP to raise his DX from 11 to 12. Then he spends 300 (instead of 200) XP to raise his IQ from 8 to 9. Then he spends 150 (instead of 300) XP to raise his ST from 13 to 14. Finally he spends 3000 XP (three slots times 1000 XP each) to learn the Turn Missiles spell. Halflings pay double XP cost to raise ST but it costs them only 400 experience to buy knowledge slots for DX based talents. (Halfling wizards still require double slots to buy most talents, but they get a break on the cost for each slot.) Hardy types, they generally roll one less die on ST-based saving rolls to resist poisons, the elements and such.
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-HJC Last edited by hcobb; 10-03-2018 at 10:04 AM. Reason: Rework. |
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#2 |
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Join Date: Nov 2010
Location: Arizona
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This system was at least implied in the original TFT, when it suggested that Elves and Dwarves only accumulated XP at half speed since they lived so long. That implied (at least to me) that lots of tweaking could be done in how much attributes cost and how quickly XP were accumulated on a race-by-race basis. Under the new rules, it could also affect how new talents/spells are learned (by varying the cost of each in relation to that particular creature type).
I think what we need is a general rule on this topic. |
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#3 | ||
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Join Date: Dec 2017
Location: behind you
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On Giants...
Quote:
Quote:
Last edited by platimus; 10-04-2018 at 09:55 AM. |
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#4 |
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Join Date: Dec 2017
Location: behind you
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On second thought, I can see problems once they reach the 40th stat level if you use the official XP costs for raising stats. I was planning on using these XP costs though (for all races/characters)...
Added attribute point / XP cost 33 / 200 34 / 400 35 / 600 36 / 800 37 / 1200 38 / 2000 39 / 3000 40th and after costs 5000 Talent(1) costs 400XP Talent(2) costs 800XP Talent(3) costs 1200XP |
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#5 |
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Join Date: May 2015
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I tend to define every race's usual and exceptional ranges, and what it takes for them to improve, in crunchy detail, but then, I'm a crunch-loving GURPS GM.
But even in TFT trying to keep things light, I think there's a major need for more attention than is in the new ITL, especially since the only experience curve given is based on going from 32 to 40 as a human, and because there are new 32-point listings for reptile men and gargoyles (whose average NPC members are 35 to 39 points). i.e. we've got: Humans/Orcs/Elves/Dwarves: 32 PC, 30 average Halflings: 30 PC, unknown average - 28? Goblins: 32 new PC, was 30 PC - unknown average - 28? Hobgoblins: new (PC?) 28, used to be 26 - unknown average - 26? 28? Gargoyles: 32 new PC, was 35, 39 average (q.v. spell, Melee) Reptile Men: 32 new PC, was 38, unknown average - 36? Also consider that in original TFT, Gargoyles and Reptile Men (and also Giants and Centaurs, which I'm ignoring for now for sake of simplicity and because I'd use more-different systems for them) paid double experience to improve, back in the old TFT EP system, which was much flatter and allowed near-indefinite improvement with enough EP. Also notice that gargoyles have a hard IQ cap at 10, and giants have a hard DX and IQ cap at 10. I think that I'm not too worried about halflings, goblins or hobgoblins, but I would tend to want to adjust the attribute/XP scale for them so that their difference from humans doesn't vanish down to essentially the lowest cost to advance an attribute, twice - especially with the PDF preview's setting of 100 XP for that - that makes halflings get a 2-point talent (thrown weapons) which would cost 1000XP to learn, for starting with two less attributes - but if they can buy both of those for 100 XP each, that seems like a silly good deal to me and fails to meaningfully not be like humans with benefits for a temporary reduction in attributes. But that points out that the current XP table also seems way too shallow at the start and way too deep at the end, to me. I'm going to ignore that for now. (i.e. I prefer Platimus' table above, and even more prefer Steve's previous table which was: 100 300 700 1500 2700 4300 6300 9300 though I'd let it go over 40. So for haflings or hobgoblins, and perhaps for goblins, to keep them adjusted down a bit, I would say their XP table should be read with a 2-point racial offset. I'd say gargoyles and reptile men should get a similar positive offset, but that it should probably be at least doubled in cost (as in original TFT), and that they also want a mechanism to counter the natural temptation to pile their points into DX since they have plenty of ST. That could be done with a cost multiplier for raising DX (maybe both can raise ST normally, but DX or IQ costs 2-4 times as much?). |
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#6 |
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Join Date: Dec 2017
Location: behind you
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I think my minor adjustment of the XP/stat progression table is enough if you consider/assume that most/all of the races you're worried about live at least twice as long as humans (and, therefore, get more "life-time" to earn XP to buy those higher stats). If you start making it easier/faster for various races to progress, you're upsetting the balance and showing favoritism. IRL, that's called racism. I question the morality of this in the real world and the game world.
I think Steve already did a good job of describing what was "normal" and "maximum" for these races in ITL. Last edited by platimus; 10-04-2018 at 07:06 PM. |
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