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#1 |
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Join Date: Jul 2018
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Weapons such as the Cutlass do 2D-2 damage, and bare hands can conceivably do 1D-2 damage or less. When such modifiers reduce the damage rolled to 0 or less, does the attack do a minimum of 1 Hit, or can the modifier actually make a damage roll do 0 Hits before armor is taken into consideration?
I looked in the Damage Roll sections of Melee and Advanced Melee, but could not find a ruling on this. GURPS seems to distinguish blunt and edged/pointed damage rolls as being different, but TFT makes no such distinction. Does anyone know what the rules-as-written intend? If not, then how have you ruled on this?
__________________
"What you don't know can't hurt y ... OUCH!" |
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#2 |
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Join Date: Dec 2017
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My house rule was that a fighter with advanced training always did at least one point of damage.
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#3 | |
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Join Date: Apr 2014
Location: Coquitlam B.C.
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Quote:
In the rules as written weapons can do zero damage. There is no distinction between piercing and cutting damage. In my campaign, weapons that do deep punctures, do damage like 3d-6 and those that do cuts or big trauma do damage like 1d+2. No new rules, but piercing weapons do a wider range of damage and tend to be more 'swingier'. Warm regards, Rick. |
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#4 |
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Join Date: Jul 2018
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If you wanted to rule that any successful hit did at least one damage (perhaps before applying warrior/veteran/armor reduction), it wouldn't actually break anything.
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#5 |
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Join Date: Jul 2018
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I think it would be reasonable to say it depends on the weapon type. Maybe any sharp or pointy weapon will do at least 1 point of damage if it hits, but a bare-handed attack or simple club can roll a 0 for damage.
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#6 |
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Banned
Join Date: Mar 2018
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We play it that attacks against an unarmored figure do a minimum of 1 pip of damage; so that way - especially bare-handed - it does not take all night to beat the typical tavern scum into unconsciousness. Also, with a 1 pip of damage minimum, it allows you to generally not kill typical tavern scum... unintentionally.
JK |
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#7 |
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Join Date: May 2015
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(Note that the Taking Prisoners rule in AM already says that you can do full-damage bare handed attacks that won't take anyone to 0 unless you are trying to kill them.)
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#8 | |
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Join Date: Jan 2018
Location: Portland, Maine
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Quote:
Perhaps a way to include the damage concept, but not making it permanent, is to make it a Fatigue damage.
__________________
- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
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#9 | |
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Join Date: Dec 2021
Location: Indiana
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Quote:
Your idea of a 0 point hit causing 1 point of fatigue is very interesting -- I never looked at it from that angle. It does have the same general effect in combat as a minimum damage of 1 and becomes another point of accounting that the GM and players must take on. So, it is up for a GM rule so far as what they are willing to do. |
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#10 |
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Join Date: Sep 2018
Location: North Texas
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I'm OK with idea that certain weapons have the potential for ZERO damage on a successful hit, but I've always thought it was a mistake to put weapons like the cutlass/saber, javelins and the short bow in that category.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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