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#1 |
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Join Date: May 2018
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[PLEASE NOTE, THE NEW THEURGY TOOLKIT DOCUMENT IS HERE]
I posted about this in the Priest and Theologian thread but I think that thread's pretty old, so I thought I'd move it to another thread. My document is here. There's plenty to read in the document but here is some summary text from it so you have an idea of what's in there: The Priest and Theologian talents allow a character to perform time consuming ceremonies (around 15 minutes) that can only be done "when the time is right". A group must wait for an "appointed time" before a priest can perform a ceremony (there are 5 appointed times each day) and even then the priest can perform only one ceremony. Despite these limitations, I feel that priests will be fun to play and, power-wise, fall somewhere between wizards and non-wizards, offering both support and utility. I think allowing ceremonies to be performed only at certain times has quite a different feel from giving the character "spell slots" they can use whenever they want. Also, I think this system has a more "religious feel" because the character is dependent on something outside himself (appointed times). Note that "before a meal" times are important so the priest can purify food before a party eats and also provide some time-wise flexibility. Some observations about ceremonies:
Last edited by zot; 07-27-2018 at 05:02 AM. Reason: update |
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#2 |
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Join Date: Nov 2010
Location: Arizona
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Personally, I really like the "ceremonial" approach to this topic. I think that it is a very valid approach.
I note in passing that a LOT of the magic in the existing spell lists would actually be more "ceremonial" magic, done over a period of time measured from minutes to hours as well, but for the purposes of AW it was all compressed into a few seconds. (Can anyone really draw a Pentagram correctly in X number of five-second game turns as opposed to X number of minutes or hours? Much less summon a Demon?) |
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#3 |
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Banned
Join Date: Mar 2018
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As do I JLV. The wonderful work which ZOT is expressing is exactly what graduates the whole concept of Priests and their strange religious rituals and magics, to that of a character-type functioning as a bona fide literary device which aids the GM in setting scene and story; and up from that of a *cardboard cleric* - being the low-combat-value party-healer and the guy who's other specialty is to scare away the undead.
JK |
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#4 |
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Join Date: May 2018
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Thanks guys,
I put in some fertility ceremonies and curses for more folk-religion appeal -- trying to imagine what villagers would want from their priest, especially when they can't afford the steep prices of the Wizard's Guild. Several of the new ceremonies are just notes at this point. I really don't have much in the way of religions or ceremony lists for them but I'm slowly working on it. Suggestions here are, of course, more than welcome! |
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#5 |
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Banned
Join Date: Mar 2018
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Welcome to the fold ZOT.
For additional ceremonial reference material, you may wish to check out the long out-of-print, Temple Book, by the old Judges Guild; therein you may find some *very* interesting random tables on ceremonies, sacrifices, curses, etc; which may be of helpful interest to you. I will be very interested to see how you continue to develop your work on this subject for TFT. Keep up the good work. JK Last edited by Jim Kane; 05-30-2018 at 03:05 PM. Reason: Typo |
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#6 | |
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Join Date: Nov 2010
Location: Arizona
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Quote:
One question I would like to ask; Have you ever considered making "True Names" a "thing" in any of your games? And if so, have you considered a "Naming Ceremony" as one of your religious rites? I'm thinking of Beyond the Wall and some of the clever stuff they did with true names there, but I'm not sure if it would be even slightly desirable to add something like that to TFT, or if it would merely screw things up. |
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#7 | |
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Join Date: May 2018
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Quote:
There were two instances of true names I'm ever used, 1) a sorcery system where true names of demons allowed you to summon them but not control them and 2) a very narrative magic system based on true names, where a wizard who "understood something" could make it operate by itself (like in Name of the Wind). I didn't run either of these systems much, though :(. I haven't heard of Beyond the Wall but I'll take a look. |
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#8 |
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Join Date: May 2018
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I made some tweaks to Theurgy which actually shrunk the rules by several paragraphs :)
Last edited by zot; 08-03-2018 at 06:34 AM. Reason: Added theurgy link |
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