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#1 |
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Join Date: Aug 2005
Location: Denmark
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If using the Tricky Shooting rules from Gun Fu (allowing Feints with guns). what do the defender roll against?
Still melee skill? Or pure DX? Maybe Acrobatics? |
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#2 |
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Join Date: Aug 2004
Location: Austin, TX
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Feints are always defended against by best Melee Weapon skill.
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Read my GURPS blog: http://noschoolgrognard.blogspot.com |
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#3 |
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Join Date: Jun 2006
Location: On the road again...
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In this particular case, I'd let them roll against their best combat skill, be it melee or ranged.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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| Tags |
| feint, gun fu, tricky shooting |
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