Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 03-15-2018, 04:59 PM   #1
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Blasphemous Polyhedral Weapons Table

Submitted for your approval...

Or your bitter denunciations, calls for burning at the stake, etc.

But before you light the torches, remember that polyhedrals are pretty. {ducks and runs for cover}

BLASPHEMOUS POLYHEDRAL WEAPONS TABLE (BPWT)
SWORDS
Dagger* d4
Rapier d6
Cutlass d8
Shortsword d10
Broadsword d12
Bastard Sword (1 hand) d12+1
Bastard Sword (2 hands)† d20-2
2-handed Sword† d20-1
Great Sword† d20+1

AXES/HAMMERS/MACES
Club* Varies
Hatchet* d6
Hammer* d8
Mace* d10
Small Ax* d6+2
Military Pick d12
Morningstar d12+1
Great Hammer† d12+2
Battle Axe† d20

MISSILE WEAPONS
Thrown Rock d6-4
Sling d4-1
Small Bow† d4
Horse Bow† d6
Longbow† d10
Light Crossbow† d12
Heavy Crossbow† d20
Arrows (20)
Crossbow Quarrels (20)
Sling Pellets (20)
Cranequin

POLE WEAPONS
Javelin* d4
Spear* d6
Spear (2 hands)*† d8
Halberd† d12
Pike Ax† d12+1
Trident* d6
Naginata† d10
Cavalry Lance d20-1
Pike† d12+1, OR
as a spear


PECULIAR WEAPONS
Quarterstaff† d10
Net* d6-3
Cestus (Notes)
Whip d4
Lasso* Varies
Boomerang* d12
Nunchuks d8
Spear Thrower +2
Blowgunt See Poison
20 Darts See Poison
Torch (Notes)
Table, Chair, etc.*?†? -
Wizard's Staff d6
Molotail* -
Gas bomb* -
Bola* -
Sha.ken* d6-2
Arquebust d20+3
Blunderbusst d10
Grenade (Notes)
Petard (Notes)
Gunpowder (1 charge) -

Last edited by tbeard1999; 03-15-2018 at 05:39 PM.
tbeard1999 is offline   Reply With Quote
Old 03-15-2018, 05:24 PM   #2
Jim Kane
Banned
 
Join Date: Mar 2018
Default Re: Blasphemous Polyhedral Weapons Table

Quote:
Originally Posted by tbeard1999 View Post
Submitted for your approval...

Or your bitter denunciations, calls for burning at the stake, etc.

But before you light the torches, remember that polyhedrals are pretty. {ducks and runs for cover}

WEAPONS TABLE
SWORDS
Dagger* d4
Rapier d6
Cutlass d8
Shortsword d10
Broadsword d12
Bastard Sword (1 hand) d12+1
Bastard Sword (2 hands)† d20-2
2-handed Sword† d20-1
Great Sword† d20+1

AXES/HAMMERS/MACES
Club* Varies
Hatchet* d6
Hammer* d8
Mace* d10
Small Ax* d6+2
Military Pick d12
Morningstar d12+1
Great Hammer† d12+2
Battle Axe† d20

MISSILE WEAPONS
Thrown Rock d6-4
Sling d4-1
Small Bow† d4
Horse Bow† d6
Longbow† d10
Light Crossbow† d12
Heavy Crossbow† d20
Arrows (20)
Crossbow Quarrels (20)
Sling Pellets (20)
Cranequin

POLE WEAPONS
Javelin* d4
Spear* d6
Spear (2 hands)*† d8
Halberd† d12
Pike Ax† d12+1
Trident* d6
Naginata† d10
Cavalry Lance d20-1
Pike† d12+1, OR
as a spear


PECULIAR WEAPONS
Quarterstaff† d10
Net* d6-3
Cestus (Notes)
Whip d4
Lasso* Varies
Boomerang* d12
Nunchuks d8
Spear Thrower +2
Blowgunt See Poison
20 Darts See Poison
Torch (Notes)
Table, Chair, etc.*?†? -
Wizard's Staff d6
Molotail* -
Gas bomb* -
Bola* -
Sha.ken* d6-2
Arquebust d20+3
Blunderbusst d10
Grenade (Notes)
Petard (Notes)
Gunpowder (1 charge) -
So a (Nunchaka) does (1d8) regardless if a 8 ST Halfing Fighter uses them or a 16 ST Human Fighter?
Jim Kane is offline   Reply With Quote
Old 03-15-2018, 05:29 PM   #3
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: Blasphemous Polyhedral Weapons Table

Quote:
Originally Posted by Jim Kane View Post
So a (Nunchaka) does (1d8) regardless if a 8 ST Halfing Fighter uses them or a 16 ST Human Fighter?
Yes, but they do 1d6+1 in regular TFT, regardless of ST. The Blasphemous Polyhedral Weapons Table (BPWT) doesn't change this.

Last edited by tbeard1999; 03-15-2018 at 05:38 PM.
tbeard1999 is offline   Reply With Quote
Old 03-15-2018, 05:57 PM   #4
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: Blasphemous Polyhedral Weapons Table

Whilst I'm not entirely against using polyhedrals for weapons, I do have to question some of the values. (I'm assuming you haven't changed the strength requirements.)

Off the top of my head, the battleaxe was 3d6 damage (3-18 range, average 10.5) but with the likely results strongly in the middle of the range (8-13). On your table the damage for the same weapon is 1d20 (1-20 range, average 10.5) but with any result being equally likely. The chance of rolling the top of the range on 3d6 is less than 0.5%. On 1d20 it's 5%, or 10 times more likely.

I don't like that. I find it too extreme and unpredictable for an individual blow.
Chris Rice is offline   Reply With Quote
Old 03-15-2018, 06:08 PM   #5
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: Blasphemous Polyhedral Weapons Table

Quote:
Originally Posted by Chris Rice View Post
Whilst I'm not entirely against using polyhedrals for weapons, I do have to question some of the values. (I'm assuming you haven't changed the strength requirements.)

Off the top of my head, the battleaxe was 3d6 damage (3-18 range, average 10.5) but with the likely results strongly in the middle of the range (8-13). On your table the damage for the same weapon is 1d20 (1-20 range, average 10.5) but with any result being equally likely. The chance of rolling the top of the range on 3d6 is less than 0.5%. On 1d20 it's 5%, or 10 times more likely.

I don't like that. I find it too extreme and unpredictable for an individual blow.
I calibrated the damage based on the average TFT damage. For instance, a 2d6 broadsword averages 7 points of damage. With a d12, it averages 6.5 points of damage (close enough). ST requirements, cost and weight haven't changed.

Obviously your mileage may vary. However, some TFT weapons use a bell curve for damage; some don't. That has always bugged me (and apparently no one else on the planet).

Also, this table tries to address the problem you noted in another thread - high levels of armor protection. A bell curve will often exacerbate that problem, particularly where the average damage is less than the fixed protection level.

As noted in that thread, a 2d broadsword will damage a figure who stops 9 hits 1/6 of the time. A d12 will damage them 1/4 of the time. That seems to address your complaint, to some extent.

And as noted, you can calibrate the damage to be more or less variable. A d12 can be replaced with 1d10+1. Or 1d8 +2. Or 1d20-4. All average 6.5 points of damage per hit.

You could also decide that hafted weapons (for instance) are more variable than swords. Or vice versa. So a Battleaxe does 1d20, while a Greatsword does 1d12+5 and a 2 handed sword does 1d10+4, for instance.
tbeard1999 is offline   Reply With Quote
Old 03-15-2018, 06:14 PM   #6
JLV
 
JLV's Avatar
 
Join Date: Nov 2010
Location: Arizona
Default Re: Blasphemous Polyhedral Weapons Table

I have to agree with Chris on this one -- your system may be great, but it eliminates the bell curve, which actually has an effect on the combat system. So, I think his reasoning on this issue is sound. Sorry, buddy, but there it is!
JLV is offline   Reply With Quote
Old 03-15-2018, 11:27 PM   #7
Skarg
 
Join Date: May 2015
Default Re: Blasphemous Polyhedral Weapons Table

Quote:
Originally Posted by tbeard1999 View Post
Obviously your mileage may vary. However, some TFT weapons use a bell curve for damage; some don't. That has always bugged me (and apparently no one else on the planet).
I noticed. It starts to bug me sometimes, especially when it's something with a high constant such as a fine enchanted small axe doing 1d+7 damage. I'd rather add 2d-7 to all weapons, than make them all flat.

Still polyhedral blasphemy, but perhaps rolling 2 or 3 polyhedrals for every weapon, with an appropriate minus, e.g.:

Rapier 3d6-7
Cutlass 3d8-9
Shortsword 3d10-11
Broadsword 3d12-13
Bastard Sword (1 hand) 3d12-12
Bastard Sword (2 hands)† 3d20-23
2-handed Sword† 3d20-22
Great Sword† 3d20-20

(Though personally, I'm with Rick that 2-handed weapons should do another +1, so I'd have:

Bastard Sword (2 hands)† 3d20-22
2-handed Sword† 3d20-21
Great Sword† 3d20-19
)

However, even I would probably find that notably slower due to the arithmetic, so while I like the numbers better, I probably wouldn't do that outside a computer game - maybe I'm just so used to d6's, but to me 5d-6 for a battleaxe is easy, but 3d20-20 sounds slightly tiresome.
Skarg is offline   Reply With Quote
Old 03-15-2018, 10:00 PM   #8
Jim Kane
Banned
 
Join Date: Mar 2018
Default Re: Blasphemous Polyhedral Weapons Table

Quote:
Originally Posted by tbeard1999 View Post
Yes, but they do 1d6+1 in regular TFT, regardless of ST. The Blasphemous Polyhedral Weapons Table (BPWT) doesn't change this.
Right, I get that; however, I shall beg the question nonetheless for the purposes of discussion:

"Shouldn't a 16 ST Fighter use a "ST-Appropriate" set of Nunchaku; which would be different than the ST-Minimum example Nunchaku presented on the table which a Halfling might use?" After all, Giants use giant-sized clubs for ST-Appropiate damage - and conceptually, what is a set of Nunchuka after all, other than a flail combined with (albeit) a small club(s)?

Last edited by Jim Kane; 03-15-2018 at 10:04 PM.
Jim Kane is offline   Reply With Quote
Old 03-15-2018, 10:11 PM   #9
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: Blasphemous Polyhedral Weapons Table

Quote:
Originally Posted by Jim Kane View Post
Right, I get that; however, I shall beg the question nonetheless for the purposes of discussion:

"Shouldn't a 16 ST Fighter use a "ST-Appropriate" set of Nunchaku; which would be different than the ST-Minimum example Nunchaku presented on the table which a Halfling might use?" After all, Giants use giant-sized clubs for ST-Appropiate damage - and conceptually, what is a set of Nunchuka after all, other than a flail combined with (albeit) a small club(s)?
Well, as someone who spent an inordinate amount of time twirling nunchucks in the 80s, I don’t think they’re all that useful. Personally, I’d rather have a club. But, the cinematic nunchucks are something else entirely. That’s why I think that Advanced Melee should identify certain peculiar weapons as “cinematic” - unrealistic, unless your game is set in an appropriate genre. I kinda like the idea of giants with nunchucks though...

I’d add that I’ve allowed a modest damage bonus for having a ST higher than the weapon minimum - +1 per 2 points of ST (or fraction thereof), with a maximum of +2. I also deduct damage if your ST is too low - minus 1 point for each point of ST you lack. You can’t use a weapon if you lack more than 3 points of ST. This is slightly different from AM.

Last edited by tbeard1999; 03-17-2018 at 12:57 AM.
tbeard1999 is offline   Reply With Quote
Old 03-15-2018, 10:43 PM   #10
Jim Kane
Banned
 
Join Date: Mar 2018
Default Re: Blasphemous Polyhedral Weapons Table

Quote:
Originally Posted by tbeard1999 View Post
Well, as someone who spent an inordinate amount of time twirling nunchucks in the 80s, I don’t think they’re all that useful. Personally, I’d rather have a club. But, the cinematic nunchucks are something else entirely. That’s why I think that Advanced Melee should identify certain peculiar weapons as “cinematic” - unrealistic, unless your game is set in an appropriate genre. I kinda like the idea of giants with nunchucks though...

I’d add that I’ve allowed a modest damage bonus for having a ST higher than the weapon minimum - +1 per 2 points of ST (or fraction thereof), with a maximum of +2. I also deduct damage if yur ST is too low - minus 1 point for each point of ST you lack. You can’t use a weapon if you lack more than 3 points of ST. This is slightly different from AM.
LOL! You too!! Did you have the Enter the Dragon or Game of Death pair with the ball-bearing speed-swivel from Asian World of Martial Arts? ;-)

I get the distinct impression that on-the-whole the TFT combat is supposed to be Cinematic by design. Your thoughts on that?

Yes, I would rather have a Club too,... pretty bartenders,.. good band,.... excellent food,... but, I digress LOL!

Last edited by Jim Kane; 03-16-2018 at 12:34 AM.
Jim Kane is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:14 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.