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Old 04-23-2006, 01:09 PM   #1
MechDrek
 
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Default Gurps 4e Space: What´s new?

I alrerady have two editions of Space and I frankly am not too keen on spending good money for owning the third set of world creation tables. So in a nutshell: What´s the big new thing in GURPS Space?
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Old 04-23-2006, 01:34 PM   #2
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Default Re: Gurps 4e Space: What´s new?

you mean other that updated science in those world tables?
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Old 04-23-2006, 02:48 PM   #3
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Default Re: Gurps 4e Space: What´s new?

If you haven't got Uplift you'll find the alien generation quite usefull.
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Old 04-24-2006, 03:05 AM   #4
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Default Re: Gurps 4e Space: What´s new?

Quote:
Originally Posted by Mike Wightman
If you haven't got Uplift you'll find the alien generation quite usefull.
Could you be a little bit more specific what is in there? (e.g. is there a way to generate a hit location table?)
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Old 04-24-2006, 11:38 PM   #5
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Default Re: Gurps 4e Space: What´s new?

Quote:
Originally Posted by Der Wanderer
Could you be a little bit more specific what is in there? (e.g. is there a way to generate a hit location table?)
See here.
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Old 04-26-2006, 05:09 AM   #6
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Default Re: Gurps 4e Space: What´s new?

Quote:
Originally Posted by eddie
See here.
That tells me that there is a chapter about alien races but is it more theoretical (e.g. due to a shifted spectra of the sun their skincolour is light blue and glows rather than pink...) or is there a guideline on how to make hit location tables (e.g. Eyes the size of a soccer ball should get -x to hit, to balance this with other races you would have to assign more HP and change the wound multiplier in such or such a way).
Since it is supposed to serve the same purpose as Fantasy I assume that its more an idea collection than anything else, though the TOC does not answer that question...
So I would like to repeat my question and expand it a little bit:
- Is there a way to generate a Hit location table for aliens that cannot be assigned one of the standart HLTs? E.g. a giantic space snail with a very vulnerable exo-lung (and that is not even exotic, some snails actually have an exo-lung)
- Is there a guideline on how to create aliens with a more exotic physiology (e.g. what is the advantage that lets me turn my head 360°? Is it just a perk?), what if my mouth is not in my head but my ellbow etc....
- How do you handle different metabolisms in relation to food/poisons/diseases?
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Old 04-24-2006, 02:18 AM   #7
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Default Re: Gurps 4e Space: What´s new?

Quote:
Originally Posted by roguebfl
you mean other that updated science in those world tables?
Do the new star system generation rules reflect the discoveries of the last eleven years: extrasolar planets with very close-in gas giants, brown dwarfs actually found (and given classifications T and L)?
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Old 04-24-2006, 02:51 AM   #8
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Default Re: Gurps 4e Space: What´s new?

Quote:
Originally Posted by t@nn
Do the new star system generation rules reflect the discoveries of the last eleven years: extrasolar planets with very close-in gas giants, brown dwarfs actually found (and given classifications T and L)?
That's what I've been told the goal was.
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Old 04-24-2006, 02:57 AM   #9
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Default Re: Gurps 4e Space: What´s new?

Quote:
Originally Posted by roguebfl
That's what I've been told the goal was.
Then I'll definitely think about buying it in the future.
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Old 04-26-2006, 04:48 AM   #10
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Default Re: Gurps 4e Space: What´s new?

OK, but that´s not really important to me. I don´t *really* care whether my planet is orbiting a G7V or a G7IV star. I´d rather be interested: Are there new plot hooks, new gadgets, new you-name-it? Does the influence of "modern SF-literature" show itself? More pages on AI or biotech?

The RPG.net review wasn´t that positive.
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