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#2 |
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Join Date: May 2008
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Offhand the things my players tried to look up that weren't there were the create warrior/create servant/create mount spells. I for one was glad to see them gone.
Sunbolt was changed somewhat. Growth was changed substantially. That's all that immediately jumps to mind.
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
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#3 | |
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Join Date: Nov 2007
Location: Sydney
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Quote:
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#4 |
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Join Date: Oct 2010
Location: earth....I think.
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Growth is not in it as far as I found, Fast fire is also out.
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#5 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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No Zombie for your iconic necromancer. And no Plant Form Other, so Druids can no longer heal, AFAICT.
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#6 |
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Join Date: Aug 2004
Location: Austin, TX
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I don't know if Continual Mage Light is ultra typical, but I was disappointed to find out that my half-elf scout can't carry a light source that only mages can see.
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Read my GURPS blog: http://noschoolgrognard.blogspot.com |
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| Tags |
| dfrpg, magic, spells |
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