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#1 |
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Join Date: Jan 2006
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The Druid template does not seem to have "SoD: Adventuring Companions." I assume this is an oversight, as all the other templates, as well as the pre-gen druid delver have it. (Actually all of the pre-gens have it as well for some blatantly obvious reason.)
That said, part of me is amused by the implied world building ... "Druids are shifty. Don't trust them." |
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#2 | |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Quote:
"I like tomatoes..." /shifty eyes |
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#3 |
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Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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I'd think it's somewhat subsumed in SoD:Nature. And for the record, the Barbarian has a choice between the two.
Doesn't mean I don't like the idea of shifty druids. "Next thing you know, they'll be planting acorns in the town square! That's just nuts!" |
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#4 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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As they approach a deep hole in the woods...
Druid: Hey, knight, got a joke for you; Knight: Ya? D: Why did the tree-burning knight fall down the hole? K: I don't know... [get's pushed into the hole] AHHHHHHHHHHHHHHHHH! G: Heh, get's 'em every time. |
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#5 |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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#6 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Been that way since I wrote GURPS Dungeon Fantasy 1: Adventurers . . . but also, I sort of see druids coming into conflict with such a Sense of Duty: "I represent Nature's balance, which means any of you fire-building, machete-swinging bear-killers might have to become compost to help out." Of course, nice-guy druids exist and the sample druid exercised the option to pick disadvantages to be such a person. But my own druids aren't like that.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| bunny, druids, shifty |
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