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#1 |
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Join Date: Aug 2004
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I was looking through Martial Arts to see if there's a technique for reducing or eliminating the -4 penalty for being grappled. (I'm writing up a vampire hunting martial arts style for my blog.) There isn't. So, I was thinking of designing one, and I figured I'd make it work exactly like Ground Fighting, including the defense penalty reduction.
However, I started wondering whether maybe there's a reason such a technique doesn't appear in the book - it would, I think, logically be a part of most styles that teach grappling skills. So, is this perhaps too powerful a technique? I would think that it's about as valuable as Ground Fighting, being that fighters fall down not only from Judo throws, sweeps and takedowns, but also from failed DX rolls after kicking or suffering knockback, and failed knockdown rolls. Of course, there's also the argument that such a technique is unrealistic, but even if completely eliminating the -4 is too much, I would think reducing it to -2 or -1 should be ok. Any advice? Has there been discussion of such a technique before?
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#2 |
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Join Date: Jun 2013
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I think eliminating the penalty is completely unrealistic. If you're not imposing a penalty on someone's actions, you don't have them grappled in any meaningful sense of the word. I could accept that the penalty could be reduced from -4 to -2 with training, but I would definitely charge more than 3 points for it, so it wouldn't be a good Technique. Halving the grappled penalty for attacks that use a specific skill, that sounds like a good Technique to me. Halving or eliminating the grappling penalty altogether sounds like an Advantage.
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#3 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Ditto on McAllister.
I'd require a Special [SKILL] Training Perk, then allow a Hard Technique that could be bought to [SKILL]+2. The reason this is more powerful than Ground Fighting is thus: Ground Fighting is only saving the Character an action, they don;t have to stand up. No Penalty If Grappled means you can be grappled, even by something that you could not break free from, and still fight 'normally'. |
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#4 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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And there is a technique (an action, really) to reduce the penalties already - it's called Break Free (or attack to break free in Technical Grappling). If a player brought that technique to me on a character sheet, I'd veto it on the spot. From a game design perspective, the penalties are not the same kind of penalties you get for "I'm doing something hard." The penalties are the grappling equivalent of damage. They're the effect. Now, you could potentially buy "slipperiness" (Control Resistance in Technical Grappling) that makes it harder to achieve that effect in the first place. There are already advantages that give you bonuses on skill rolls to break free. So there are things that make you difficult to grab, and difficult to hold on to, already. I'd look to those.
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#5 | |
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Join Date: Aug 2004
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I think calling the penalties "the entire point of grappling someone" is a bit too much, though. As I see it, there are two other big effects you get from a grapple, and I've certainly seen lots of grapples in my campaigns motivated by them: firstly, you prevent the opponent from moving around, and secondly, you get to follow up with potentially fight-ending moves like a takedown, Arm Lock, or Choke. So, I don't think this hypothetical technique negates the whole point of grappling any more than Ground Fighting negates the whole point of sweeps and throws.
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#6 |
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Join Date: May 2005
Location: Lynn, MA
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I would allow this technique, but it would not be worth buying in all likely hood. I would say that to train the penalty away, you would need to specify the body part that is subjected to the grapple. So the torso, head, and each limb would each require their own technique.
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#7 | |
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Join Date: Aug 2004
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#8 |
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Join Date: May 2005
Location: Lynn, MA
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Preference doesn't enter into it. Dealing with having a point anchored is a different set of variables for each body part location. Just seems logical to me.
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#9 | ||||
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Last edited by roguebfl; 08-08-2016 at 04:52 PM. |
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#10 |
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Join Date: Aug 2004
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Thanks, mate, for digging those up! Very edifying. Eliminating the penalty seems right out, but I might still go with Dell'Orto's option b) and cap the technique at Skill-2. (I think there's some confusing stuff in there, though - I don't think anyone would suggest a technique actually making fighting while grappled easier than ungrappled, just not as difficult as without specific training.
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| Tags |
| grappling, ground fighting, martial arts, techniques |
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