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#1 | |
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Join Date: Jun 2007
Location: USA, Arizona, Mesa
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As we were discussing in the Custom Perks thread, Cultural Familiarities have, in the minds of many, a problem with being too broad to be useful.
Unfortunately, they're not exactly too broad for their cost! I've had two solutions for this problem floating in my head for a while; one entirely outside of the RAW, and one leveraging RAW components in a slightly new fashion. The first: Fractional-Point Familiarities. 4th Edition abolished half-points in the beginning, but it brought back a limited version of them (along with quarter– and eighth-points) in the form of the Dabbler perk, and my gaming group unanimously decided to allow such fractions entirely generically (guided a bit by the frustrating rounding when buying a [-15] or [-5] disadvantage at Self-Control 15, and other such things). This of course leads to the idea of charging only a fraction of a point for Cultural Familiarities, but making them much more specific. I think there's a better way, though... ---- There's already a trait in GURPS that has a very-broad initial form that costs only a point (initially), and has a built-in way to give it a more specific definition: Skills, and skill familiarities. So, why can't we have Cultural Familiarity familiarities? ...perhaps ideally with a less cumbersome name. Let's take Kromm's unofficial list of real-world Cultural Familiarities: Quote:
In this case, a character from Virginia might have CF: Anglo [1] with the familiarities Southern USA and Eastern USA (or if a GM doesn't want to go that specific, perhaps USA and Canada). His backstory also has him attending school overseas in the UK, so the GM gives him the English familiarity. If he joins the CIA, he might add on CF: Central Asian [1] with Cross-Trained [1], giving him familiarity with any culture he's likely to run into on a mission there. |
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#2 |
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Join Date: Oct 2015
Location: Mantua - Italy
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I like the idea of having more specific Cultural Familiarities, but I personally find Kromm's version definitively biased.
How can "Anglo" be a distinct group while "the Continent" (meaning germans and portuguese alike) being one single group? Besides, one could argue that - language apart - much more things unite Brits with the others Europeans that with their American offspring (even if I perfectly know that very few Brits will agree with that, especially after last June :p , still if you consider society, government, politics, history, role of religion in life, gun control, importance and role of the state -NHS - etc Brits are definitively more similar to "the Continent" than to the US :p). So in my opinion you either divide the "Western" Culture into SEVERAL different groups (not just the UK out and all the rest in one only soup) or either you make a unified Western group (or if you really want to specify, two groups, Europe and America). Last edited by Ellrelion; 08-01-2016 at 10:49 PM. |
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#3 | |
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Join Date: Jun 2006
Location: On the road again...
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Quote:
I'm constantly revising my own CFs. My current list is: Aboriginal: The native hunter-gatherer cultures of Africa, Yucatan peninsula, South America, and Australia, among others. (Not exactly realistic to put such disparate cultures together under one familiarity, but for cinematic games like those I tend to play in it works.) Central Asian: Covers much of the peoples of central Asia, including the Mongols, Turcomans, Turks, Uzbeks, Kazakhs, Uighurs, and Afghans. East Asian: Most of Eastern Asia, including eastern China, Japan, Korea, Malaysia, Philippenes, and the Indochinese peninsula. Eastern European: Poland, Russia, Ukraine, Czech Republic, Slovakia, and most of the former Soviet Bloc. Indian: The Indian sub-continent, including the island of Sri Lanka. Latin American: Mexico, Central America, South America, and the Caribbean. Middle Eastern: Turkey, Israel/Palestine, Iran, Iraq, Egypt, Syria, Libya, and other parts of Saharan Africa with heavy Arab influences. Polynesian: Samoa, Easter Island, and any of the native peoples of the South Pacific. Siberian: The culture of those living east of the Urals in what is commonly known as Siberia, removed from the cultural influence of Russia and Eastern Europe. Sub-Saharan African: Includes the native cultures south of the Sahara Desert of Africa. Western: Western Europe, and most of North America. Also includes Australia, New Zealand, and other places (such as coastal Western Africa) where European Colonialism displaced the native peoples. If I was to, as the OP suggests, make them more specific, I'd split "Aboriginal" and "Sub-Saharan Africa" into a half-dozen each, and split "North American" off from "Western", making "Western" into "Western European". I may even put Australia in the same CF as North America rather than Europe. I'd also split "Middle Eastern" into "Saharan Africa" and "Middle Eastern", though I'd probably put Egypt in "Middle Eastern", given its location and closer ties to the Arabian peninsula and the Fertile Crescent than its western neighbors.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#4 | |
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Join Date: Aug 2005
Location: Portland, Oregon
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Quote:
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#5 | |
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Join Date: Jun 2006
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But I don't feel Anglo is as bad as you might think though. The Channel historically has left Britain a little detached from the mainstream cultural developments in Europe, and between that, it's wealth, common law, and more recently the failure of the project of absolute monarchy, its only half way participation in Protestantism and being on the leading edge of the industrial revolution, it has been out of step with the rest of Europe fairly regularly. It's probably closer now than it has been since the Roman Empire.
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-- MA Lloyd |
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#6 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
I'm OK with Anglo split out of Western Europe, I'll let other people argue if that actually includes England or not :). If I were to split up Western Europe further, I might go with Germanic-ish peoples vs Latin-ish peoples, but then you have the question of where you draw the line with e.g. France and Belgium which are strongly blended. "Eastern Europe" is just as lumpy. Sub-Saharan Africa being one CF is insanity. It's about as bad as having an "Asia" CF, which we don't. Wikipedia splits Sub-Saharan Africa culturally into Western Africa, Central Africa, Horn of Africa, Southern Africa, and Southeast Africa, which I think does it much more justice than lumping the majority of the continent into a pot. South Asian is mostly India and Bangladesh, and some of the -stans. I also would split Malay out, along with South-East Asia (which sadly is defined by "not Malay, not East Asia", leaving East Asia to be China, Korea, and Japan (sorry Korea). I'd pop "Nepal" out of East Asia as an example of 'misc minority CFs'; there are a lot of these in the world. I would also explicitly list as other examples:
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#7 |
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Join Date: Feb 2009
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The most alien I have no clue what I'm doing I've ever felt was visiting NYC, which in theory is not only Anglo, but American
Giant masses of people and the utterly foreign to me notion of actually walking through streets carrying purchases instead of the normal highly intuitive pattern of roads, cars, and parking in the general vicinity of destination, going to destination, then returning to car to drive to next destination? I've felt far more able to function in Costa Rica, Mexico, and even Quebec, because even the parts of Ottawa I've visited followed the basic notion of 'cars, roads and parking lots' I understand |
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#8 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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I've never been to NYC, but central Boston made perfectly good sense to me, while its suburbs were alien. I'm used to the idea of land in a city centre being far too valuable to use for parking. The suburbs used up land in a way that seemed very wasteful to me, and wooden houses didn't seem as if they'd last even a single century in the climate.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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