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Join Date: Jan 2011
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I'm working on some characters using the Cosmic Advantage [basically Demigods in a mortal world], and I had a few questions on how the advantage works.
1. Cosmic Mind Control vs. a mortal - does the Cosmic overcome the will roll and automatically affect the victim, or does it just bypass any non-Cosmic mental defences the target may have? 2. An ordinary M-16 with AP ammo vs. Cosmic DR - does the DR block all the damage, or just the damage up to its value as usual, but ignoring the non-Cosmic AP effect? [e.g. Cosmic DR 10, damage rolled is 18 pi [2], does 8 get through, or nothing because Cosmic DR ignores non-Cosmic damage?] 3. If someone with Cosmic on their ST score hits something with non-Cosmic DR, do they ignore the DR, and just go straight to damaging the HP? More questions might come up as I work on this, but I should be able to extrapolate from these examples for most stuff. Thanks in advance. Edit: Yes, I mean the Enhancement [p. B103]. Last edited by Purple Snit; 03-26-2016 at 11:53 PM. |
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#2 | |||
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Join Date: Jun 2006
Location: On the road again...
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I'm going to assume you mean the Cosmic enhancement on advantages, as that seems to come through in the context.
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Cosmic is given a four page breakdown in Power-Ups 4: Enhancements, with various flavors in the +50%, +100%, and +300% values. I'd certainly get it and read through it. Hope this helps.
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#3 |
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Join Date: Jan 2011
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Thanks for that - I will read the material in Power-Ups, and see if it answers what I need to know!
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#4 | |
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Join Date: Nov 2014
Location: Pacific Northwest
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The latter ensures success if there's any chance to hit and specifically says that it can be used for attack rolls but not for ones that require margin of success such as a resistance roll. The former only disallows active defenses: blocks, parries, and dodges. Therefore Cosmic Mind Control is only able to bypass any non-cosmic defenses such as Mind Shield while any Cosmic Mind Shield will protect the target as normal.
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-- "Suppose they make me a halfback. Can I tackle the shortstop or not?" Has Quirk: Incompetence (Sports) [-1] Last edited by Ternas; 03-27-2016 at 12:03 AM. Reason: Added page numbers. |
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#5 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard I don't think we're in Oz any more. |
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#6 | ||
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Join Date: Jun 2006
Location: On the road again...
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Note to the OP: I've been known to be wrong about minute details like this in the past. My bad! (To be fair, I almost never deal with Cosmic except for NDRR and Irresistible Attack, and then never with mental abilities, only physical attacks/resistances.)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#7 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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What Cosmic DR does is to modify penetration. An attack can have an armor divisor of "ignores DR" (a form of Irresistible Attack), 100, 10, 5, 3, 2, or 1. Ordinary Hardened 1 reduces divisor (2) to (1), (3) to (2), (5) to (3), (10) to (5), and "ignores DR" to (100). Higher levels of Hardened reduce it by more steps. DR (Cosmic, Defense, +50%) basically wipes out all forms of penetration; even an Irresistible Attack that would normally go right through DR like a bullet through intergalactic vacuum faces cannot ignore this kind of DR, but faces its full DR value. You really cannot put Cosmic onto ST, or directly onto any other stat. Instead you put it onto the dice of damage for an attack with your ST. See p. 146 of GURPS Powers. If, for example, your thr damage is 1d, you start from its cost as crushing damage (5 points); apply Cosmic, Irresistible Attack, +300% to get a total of 20 points; and then subtract the original 5 points to get 15 points. Now your unarmed blows inflict damage that completely ignores any DR that doesn't have Hardened at some level.
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Bill Stoddard I don't think we're in Oz any more. |
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#8 | ||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Not quite. In order to make your attacks Cosmic you must figure your highest damage as if it were a crushing attack (5 points per die of damage). Then add whatever modifiers you want to that point value to figure the sub cost. Finally, subtract the base cost from the previous value to determine the cost. Notate this as "Modified ST-Based Damage (Modifier, +X%) [X]". So if you had ST 22 and wanted to ignore your target's non-Cosmic protections you'd have "Modified ST-Based Damage (Cosmic, Irresistible Attack, +300%) [60]".
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#9 | ||||
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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#10 | |
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Join Date: Nov 2014
Location: Pacific Northwest
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((EDIT)) After a bit of thinking I now realize that the answer could be fairly obvious, but in my defense it's very early in the morning here and my brain is half dead here from getting ready to run a DF session in about an hour.
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-- "Suppose they make me a halfback. Can I tackle the shortstop or not?" Has Quirk: Incompetence (Sports) [-1] Last edited by Ternas; 03-27-2016 at 11:16 AM. |
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