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#1 |
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Join Date: Mar 2008
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I'm trying to do Spaceship stats for the Stargate Tel'tak. It is 15 x 10 x 6.5 meters so SM +5. You can't have a Habitat below SM +6, Seats give 24 hours of life support. I think there is a Spaceships that has 1/3rd size modules that can allow more things in a ship. Would using 3 sections to give one habitat module makes sense? Pricing is also a question. A Tel'tak is mainly a cargo ship that you can carry troops or such in. No facilities other then sanitary and water, just empty space you put troops, bedrolls and supplies in. Cost midway between Cargo hold and Habitat?
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#2 |
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Join Date: Dec 2007
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Yes. That's how the oversize module rules variant works.
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#3 |
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Join Date: Oct 2008
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Yes, use 3 module spaces for one module of one SM larger. The cost should be the habitat cost as bunkrooms are the same cost as other habitats and really have no more facilities than the ones you describe, thus the major cost of such would then likely be the 4 person life support.
Edit: Also note that the SM 6 stateroom is a cramped one as by the normal progression it would have 0.6 steterooms not 1. Thus in my small weight designs I actually use half size SM 7 module for such and thus require 5 modules in a SM 5 ships. But that is a houserule. Last edited by weby; 01-11-2016 at 01:17 AM. |
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#4 |
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Join Date: Mar 2008
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Which supplement is the oversized module rule in?
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#5 |
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Join Date: Oct 2008
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Space ships 7, but it is really simple one. (The small systems rule in there is more complex)
My own more flexible but complex rules that predate the SS7 are in: http://gsuc.roto.nu/doku.php?id=system_size |
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#6 |
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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I think the Tel'tak is boxy enough to qualify for +1 or +2 SM under the rules on p. 19 of the basic set.
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| Tags |
| spaceships, stargate |
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