|
|
|
|
|
#1 |
|
Join Date: Dec 2012
|
I want to have a Dungeon Fantasy campaign with wildcard skills only (because I got tired of long skill lists and want to have only 2-5 numbers in the character sheet), so I need to compose a list of them to use. All classes have their own wildcard skill, and I think I should include Talker! (so someone else could talk instead of bard), Courtier! (to simulate nobles and courtiers) and Lore! (because Wizard! and Cleric! cover only so much). Which wildskills I should include to cover as many useful skills as possible?
|
|
|
|
|
|
#2 |
|
Join Date: Sep 2004
Location: Medford, MA
|
If each class has its own Wildcard skill, why don't you just give each skill the name of the class?
The Barbarian would have Barbarian!, the Cleric would have Cleric!, etc Then everyone only has one skill, if that is what you want. |
|
|
|
|
|
#3 |
|
Join Date: Aug 2007
Location: Denver, CO
|
Wilderness! - Hunting, fishing, climbing, swimming, etc...
Knowledge! - History, monster lore, heraldry, cures for disease and poison, etc. Talking! - Merchant, acting, persuasion, savoir faire, etc. And my mind is blanking, but I'm sure there are more. |
|
|
|
![]() |
| Tags |
| dungeon fantasy, wildcard skills |
| Thread Tools | |
| Display Modes | |
|
|