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#1 |
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Join Date: Jul 2015
Location: Phoenix, AZ
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So, something that kinda bugs me: it says that someone with Chi Mastery is going to spend the time for rituals by missing sleep. It's just a fact that the time for their daily rituals comes out of sleep the way the rules are written. Unless I misunderstand, it sounds like succumbing to exhaustion from sleep deprivation is inevitable, if not immediately, then in some days.
I believe my interpretation might be over-literal (and it precludes someone who might have bought enough levels of less sleep or the no sleep advantage that they *can't* miss enough sleep,) but I wanted to do a sanity check. Is it fair to allow a martial artist to sleep a full night then do his rituals in the morning? Is it fair to let her do her rituals on the move if you have something like a cart she can ride in while praying? Is the inevitable cyclic crashes intentional? Is it fair to let someone buy less sleep to offset this missed sleep penalty, and expect that the rituals will use up the extra slack from extra waking hours first before cutting into sleep time? Is it expected that a martial artist is trying to catch naps whenever he can to recover sleep deprivation fatigue?
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Blog Running Games on Tuesday (online). Playing Sunday. |
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#2 | ||
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Join Date: Sep 2007
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I'd say it's up to the GM whether you can do your meditation while riding in a cart. Might be a good time to call for a skill roll with a distraction modifier (failure meaning you still have to make up the time later). "Exercises" seem less plausible in a cart, but that depends on what they are. (Slapping bowls of water, repeatedly bumping your head with a board...) The main reason I'd be tempted to allow it is the purely practical meta reason that I can see it irritating a lot of groups to no end to have the chi warrior always slowing down their travel. |
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#3 |
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Join Date: Aug 2004
Location: Austin, TX
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In my DF games, Rituals have only rarely been a problem. People are rarely in a dungeon for 5+ hours a day, so there's usually plenty of time to get a full night's sleep and perform rituals. The big problem is when people are on the roads and pushing hard to get somewhere: 12 hours of sleep (in three watches of 8 hours each) plus 5 hours of rituals means there is only 7 hours of marching.
It's a moderately limiting disadvantage, especially when I started charging for meditation incense. A small fee, but it added up. Seems suitable for 10 points.
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Read my GURPS blog: http://noschoolgrognard.blogspot.com |
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#4 | |
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Join Date: May 2013
Location: Ellicott City, MD
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#5 | |
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Join Date: Aug 2004
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I suspect the three watches he's thinking of run something like this: Watch 1: Character A watches for 4 hours. Characters B and C sleep. Watch 2: Character B watches for 4 hours. Characters A and C sleep. Watch 3: Character C watches for 4 hours. Character A and B sleep. Or similar. Larger parties have more options. In any case, using this kind of method, everyone gets 8 hours, and someone is on watch the whole time. (In passing: I'd hate to be character B in this example: it sucks to be the one to have interrupted, rather than continuous, sleep). Ok, that's quite enough derailing from me. I'm enjoying the discussion of Ritualism and its effects - please continue! Last edited by Joe; 12-21-2015 at 08:04 PM. |
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#6 | |
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Join Date: Jul 2015
Location: Phoenix, AZ
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Keeping on topic of Rituals then, what do people do with the -5 point version? I had a cleric in a campaign just recently where I got to play instead of GM for the first time; there was no mechanical explanation of it, so I just decided to make a big deal of praying at meals, before going to bed, when waking up, and explicitly performing funerary rites for downed enemies, even if time was precious... though the last one sounds almost like a specially mutated and refluffed version of trademark (always performs a polite ceremony accessibility: only in fatal interactions) I roleplayed as an old guy on the verge of retirement, so in character my guy would boss around the big strong and 80-year young dwarf barbarian (we decided to give dwarves super huge lifespans for no apparently important reason as setting background, so 80 years was approximately the maturity of young adult) and he'd resent me back when I told him to do the digging; I'm too old for that. "You're thirty years younger than me!"
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Blog Running Games on Tuesday (online). Playing Sunday. |
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#7 | |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#8 |
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Join Date: Sep 2006
Location: SF Bay Area, CA
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That can provide dramatic tension. Do you forgo the rituals in the name of speed? The universe may well depend you getting there in the nick of time!
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#9 |
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Join Date: Nov 2013
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I believe your better solution for this is use your good ol hand-wave here:
The chores/meditation/whatever are there for lore, fluff and balance for having to spend time doing that and all. I believe you should make it as inconvenient as it suits your setting. Do you use a heavy setting on different religions and sects and it's heavily emphasized by your beliefs, doings and such? Is it just another option between a myriad of others, like magic, psionics, powers and so much hassle would hinder it more than sparkle it apart? There's a breaking point between "Awesome... I see the carriage is somewhat small, but enough for me to do my stretchings and prayers, focusing my mind and strenghtning my body once again! Please, don't interrupt me unless we're attacked!" and "Godammit Bob, we gotta stop in the middle of the goddamn swamp of doom and gloom to wait you do your goddamn babblings...again!? And all that just to kick stuff harder!! Really, c'mon now...why didn't you make a normal fighter with a sword and board or something...sigh" Finding the middle ground, whatever it is for your game, should be best |
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#10 | |
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Join Date: Jul 2015
Location: Phoenix, AZ
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Sounds a bit too much dice rolling for a DF game, but might work for a less DF-ish game. For Dungeon Fantasy on the other hand, might just want one or the other picked by how the GM is feeling is appropriate. But yeah, the day of the actual dungeon crawl, time is probably rarely an important constraint... unless you have vampires that are really screwing with the planet rotation to throw off day and night cycles.
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Blog Running Games on Tuesday (online). Playing Sunday. |
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