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#1 | |
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Join Date: Dec 2012
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On a website called Atomic Rockets, the section on the crews of spacecraft includes an interesting job title: Synthesists. These are people whose job it is to know everything they possibly can, and correlate the facts in ways that a computing machine could not... unless it's a sapient AI, which was often not an option in the Golden Age of science fiction (and for all we know, may never be an option). In Transhuman Space, it's not a problem, but if you're doing Tales of the Solar Patrol, or otherwise have a space-exploration or science fiction game that lacks creative SAI, you have to get a biological crewmember to do it, whether a PC or an NPC.
Due to the character limit, I'm going to quote the second-shortest description the site offers, from Stand On Zanzibar, by John Brunner: Quote:
Thoughts?
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#2 |
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Join Date: Jun 2005
Location: Lawrence, KS
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Robert Heinlein had a society run by them in his early novel Beyond This Horizon. A.E. Van Vogt's The Voyage of the Space Beagle inserted one into a series of stories that got woven together into a novel, under the label "nexialists." So they go back a ways before Brunner. . . .
Heinlein, at least, gave them all eidetic memory, though he somewhat overestimated the utility of eidetic memory, I think.
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Bill Stoddard I don't think we're in Oz any more. |
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#3 |
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Join Date: Jun 2007
Location: USA, Arizona, Mesa
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It seems to me that if any non-military character has Intelligence Analysis a synthesist does. Really they might even have an IQ/VH version of it with expanded powers over all fields of knowledge, or maybe even a variant on Oracle (Digital).
Every Current Affairs speciality, in spades. A whole host of Expert Skills. Versatile. Jack Of All Trades is a good representation of some "immensely broad but shallow" knowledge. High raw IQ, of course. Probably other stuff. |
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#4 | |
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Join Date: Dec 2012
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Quote:
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#5 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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I'm a little surprised no one has mentioned Intuition yet. I could imagine a Wild Talent for knowledge skills, letting him make a brilliant guess on something wildly out of his field because he has amassed a lot of latent knowledge.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#6 |
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Join Date: Dec 2006
Location: Meifumado
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It's almost my favourite limitation, as I mention it in any thread of this nature, but Hypersensory from Psychometry (Powers p69) on the Intuition or Oracle would be a good build. It basically means that you're limited to results that could be explained from mundane information channels, instead of something psychic or supernatural.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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#8 | |
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Join Date: Jun 2007
Location: USA, Arizona, Mesa
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