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#1 |
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Join Date: Jul 2013
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Fiddling with this for a female character who would love to learn it.
Femme Fu 5 points This is the martial art learnt exclusively by femme fatales in action flicks. I has both striking and grappling components, with the striking component focusing on kicks to high hit locations (preferably executed whilst wearing a skirt), but also including slaps to the cheek, and knees to the groin. Whilst the grappling component focuses primarily on head locks, chokes, or neck snaps executed with the lower body (bonus points for doing them from a handstand), it also teaches Power Grappling to allow waif like women to chuck around 200+ lbs. marines. Stylists make extensive use of Acrobatics, usually performing multiple (surprisingly slow) flick flacks across a room to reach their opponent. Then there's the sexy component, revolving around sex appeal-based feints. These feints still take up an attack manoeuvre, but count as hands-free for anything that cares (i.e. Extra Attack). It also teaches stylists how to fight in high heels, and even use them to ones advantage. Stylists must be at least Attractive in order to be accepted into a school teaching this style, however appearance can degrade after it's been learnt, and there may be rogue teachers who are willing to teach anyone it's components (perhaps even men!). Cinematic stylists, sorry, more cinematic stylists, might make use of Pressure Points (for a variety of purposes), Hypnotic Hands (don't ask), and Body Control. Note that this is the unarmed style of femme fatales, the armed style is considerably more risqué. Skills: Acrobatics; Karate; Sex Appeal; Wrestling. Techniques: Acrobatic Attack (Karate or Wrestling); Acrobatic Stand; Eye Rake (Karate); Feint (Sex Appeal); Ground Fighting (Karate or Wrestling); Hammer Fist; Kicking; Knee Strike; Lower-Body Head Lock; Lower-Body Neck Snap; Stamp Kick (Karate); Sweep (Karate or Wrestling); Targeted Attack (Karate Hammer Fist/Face); Targeted Attack (Karate Kick/Face); Targeted Attack (Karate Kick/Neck); Targeted Attack (Karate Kick/Skull); Targeted Attack (Karate Knee Strike/Groin); Triangle Choke. Cinematic Skills: Body Control; Hypnotic Hands; Pressure Points. Cinematic Techniques: Lethal Strike; Pressure-Point Strike. Perks: Acrobatic Kicks; Ground Guard; High-Heeled Heroine; High-Heeled Hurt; Improvised Weapons (Feminine); Iron Nails*; Power Grappling; Sexy Feints; Technique Mastery (Feint); Technique Mastery (Kicking); Trademark Move. *Prevents nail breakage. Allows appropriate unarmed attacks to do Cutting damage at -2 or -1 per die, whichever is worse, with a (0.5) Armour Divisor. Permits humans to purchase the Long Thumbs Perk. Optional Traits Attributes: Improved DX; Improved HT; Improved Basic Speed. Advantages: Allure; Enhanced Dodge; Enhanced Parry; Flexible; Improved Appearance; Voice. Disadvantages: Callous; Lecherousness; Unlucky (Abduction). Skills: Acting; Climbing; Erotic Art; Intimidation; Jumping; Running; Stealth. Perks: Extra Option (Bulletproof Nudity); Improvised Weapons (Any); Sexy Pose; Shtick (Immaculate); Teamwork. Let me know if I've missed anything. Also let me know if this is horribly sexist, it wasn't intended to be, it's meant to simply be a representation of the style found in most action flicks. EDIT: Would particularly appreciate input from women (or men) on how realistic the High-Heeled Heroine Perk is. Last edited by Wavefunction; 10-29-2015 at 03:41 AM. |
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#2 | |
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Join Date: Mar 2006
Location: Iceland*
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Realistically, training can probably mitigate the penalties inherent in wearing a particular type of unsuitable footwear for a given activity, but never to the extent that the character can run, jump or fight equally well while wearing high-heels as when wearing sport shoes. Same Move is also right out. In a harshly realistic game where someone nevertheless wanted to wear high-heels at all times, I would allow Techniques to buy off up to half the penalty for any given activity. I'd be fairly broad in my definition of 'activities', but I'd still require a separate Technique for each skill, which would mean High-Heeled Running was distinct from High-Heeled Fighting (Karate) and High-Heeled Gymnastics. I can't imagine it will come up, however, as I don't see someone playing a character who insists on wearing high-heels for combat, chases and acrobatic scenes in anything resembling a realistic campaign. In fact, one of the ways one can quickly spot whether a given story is 'gritty' or 'cinematic' is whether the characters in it display their competence by preparing for challenges, using equipment and clothing appropriate to their supposed expertise, or whether the 'rule of cool' governs attire and equipment, which nevertheless has no appreciable effect on the success rates of the protagonists.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#3 | |
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Join Date: Jul 2013
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#4 | |
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Join Date: Dec 2007
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#5 |
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Join Date: Jul 2013
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Wait, so you mean thigh length leather boots with 5'' heels aren't a practical solution?
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#6 | ||
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Join Date: Apr 2011
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My one critique is the number of Perks. It's adequate, but I think you'll want more so the player will have some choices. I'd drop Extreme Sexual Dimorphism. It might or might not be appropriate to the character, but it isn't something you'd learn in a dojo. At best you'd have to go under the knife. You've already accounted for the appearance requirement. Perhaps you could move Sexy Pose to the core style. For other perks, you could add: Acrobatic Kicks, Ground Guard, Improvised Weapons (David's right about the high heels), Sure Footed (Crowds), and Standard Operating Procedure (Hair and Makeup). Getting even more cinematic, don't forget Trademark Moves and Teamwork for sexy operator teams (and if you're going for that kind of game, each player should have to buy Teamwork, plus each take a different trademark move, in keeping with the genre), and sexy Combat Shticks. Perhaps also Permit (Night Life), granting you backstage passes, invitations to major social events, and the right to cut the line to enter exclusive nightclubs. If you don't mind, I'd like to steal this idea. I'm starting a campaign in the next month or two and at least two of my female players will go nuts when they see this. |
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#7 | |||
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Join Date: Jul 2013
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Feel free, that's usually what I intend when I post something on the forums. :) |
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#8 |
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Join Date: Sep 2004
Location: Montréal, Québec
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If the Perk isn't allowed, get a Vow: High heels or barefoot, then buy your other stuff with a Pact Power Modifier.
Wait, your GM won't allow a Power Modifier in a realistic campaign? GURPS is way too restrictive... |
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#9 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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A realistic assassination attempt might involve poison in the wine, or a sniper on the roof, or both, rather than expecting the female agent to smuggle in, I don't know, a knife or a pistol and then actually fight the target, but there's always the chance that something is going to go awry, and she needs to be ready in case they do. But this doesn't really disprove your point, just puts an asterisk on it. The real reason we have heroines fighting in heels is because heels are hot and we want hot heroines in our cool action movies.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#10 | |
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Join Date: Aug 2005
Location: Portland, Oregon
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A spy of course would just be there to cultivate an asset or otherwise steal information. She could be in any cover that might be expected at a Grand Ball. A servant might be best. In either case she has to be there with the host's knowledge. Anyone who gives a VIP party without vetting everyone there doesn't know their business and deserves to have a mess up on their watch. Which means the agent is probably working for the host or an ally thereof. Another possibility you didn't account for is as undercover security. Instead of being an assassin she could be a counter-assassin.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 08-21-2015 at 09:24 AM. |
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| Tags |
| martial arts, martial arts style |
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