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Old 06-05-2015, 01:08 PM   #1
Kromm
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Default GURPS Dungeon Fantasy Monsters 2: Icky Goo

A stagnant green pond
The dwarf is drawn to its stench
Flesh is wash'd from bones
– Elven verse
If there's one thing you can never have enough of on a GURPS Dungeon Fantasy adventure, it's monsters. Sure, you need treasure, but without bogeys to fight – bosses and fodder, big ones and little ones, alone and in hordes – what would you kill to get it? ("My teammates, of course!" But never mind that . . .)

Yet not all monsters are sentient creatures with excellent savings plans or well-developed hoarding instincts, or ravenous carnivores whose bone-strewn lairs are littered with the valuables of their prey. Some simply are – they're best described as "dangerous scenery." And no class of creatures typifies such ambient unpleasantness better than gunk that poisons, corrodes, or infects anybody who has the misfortune of encountering it. What would a dungeon or sewer or festering swamp be without many-colored globs of goo to block the adventurers' path, prove frustratingly immune to their attacks, and dissolve their flesh?

With GURPS Dungeon Fantasy Monsters 2: Icky Goo, you can live the nightmare! Enjoy seven distinct categories of squidgy horrors: molds and fungi are two- and three-dimensional unpleasantness, respectively, that wait for delvers to blunder into them; slimes take the initiative and drip on people; jellies are slow-moving invisible stalkers; puddings are strong, swift predators; oozes are distressingly speedy puddles of rapidly dividing nastiness; and spore clouds are deadly miasmas that infiltrate the tightest armor. True to dungeon-crawl tradition, all come in a baffling variety of easily confused forms – and true to Dungeon Fantasy tradition, they come with all the rules you need to use them in play.

The adventuring life just got a lot more disgusting!


Store Link: http://www.warehouse23.com/products/SJG37-0329
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Old 06-05-2015, 01:17 PM   #2
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Default Re: GURPS Dungeon Fantasy Monsters 2: Icky Goo

Why does the good stuff come out when im broke lol.
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Old 06-05-2015, 01:24 PM   #3
Kromm
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Default Re: GURPS Dungeon Fantasy Monsters 2: Icky Goo

I'm glad you consider it "the good stuff"! Fortunately, it'll remain available for as long as Warehouse 23 is a thing. ;)
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Old 06-05-2015, 01:26 PM   #4
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Default Re: GURPS Dungeon Fantasy Monsters 2: Icky Goo

OMG! I been waiting for Monsters 2 since I went through monsters 1! Thanks for this to brighten my day!
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Old 06-05-2015, 01:27 PM   #5
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Default Re: GURPS Dungeon Fantasy Monsters 2: Icky Goo

I bought it, and used it in my session last night!

I would not have thought a sessile fungus would prove such an interesting challenge.
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Old 06-05-2015, 01:37 PM   #6
Kromm
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Default Re: GURPS Dungeon Fantasy Monsters 2: Icky Goo

Quote:
Originally Posted by Diomedes View Post

I bought it, and used it in my session last night!

I would not have thought a sessile fungus would prove such an interesting challenge.
A big, nasty mushroom sitting in a hairpin turn in the tunnel where nobody can draw a bead on it, or at the bottom of a pit, is really unpleasant. (Put a puffball down a pit and have it launch its victim like a mortar!) Another favorite is the invisible, sticky fungus in the middle of a room full of fodder monsters who know its location and avoid it.
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Old 06-05-2015, 01:41 PM   #7
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Default Re: GURPS Dungeon Fantasy Monsters 2: Icky Goo

While slimes and the like aren't usually a type of monster I'm interested in, my somewhat-recent examination of tinderboxes has given me a grand idea, so I'll be gleefully picking this up to adjust for such an evil action.

(Briefly, a common form of tender is dried-out fungus, spores and the like will often spend years dried out until they get a proper stimulus to start sprouting, many plants actually use fire to trigger growth, and DFM1 had an Elemental prefix. Combining these together, our intrepid heroes may well find themselves accidentally trying to start a fire using dormant Fire Goo of some variety, waking it up and having hijinks ensue. Bonus points if afterward they start searching it out for use as a Flaming Goo Grenade!)
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Old 06-05-2015, 02:16 PM   #8
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Default Re: GURPS Dungeon Fantasy Monsters 2: Icky Goo

How many pages is it?
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Old 06-05-2015, 02:32 PM   #9
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Default Re: GURPS Dungeon Fantasy Monsters 2: Icky Goo

Does this cover the correct form of Morph to use to represent an amorphous blob? Because that would make me purchase it instantly.
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Old 06-05-2015, 03:31 PM   #10
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Default Re: GURPS Dungeon Fantasy Monsters 2: Icky Goo

Quote:
Originally Posted by Wavefunction View Post
Does this cover the correct form of Morph to use to represent an amorphous blob? Because that would make me purchase it instantly.
What about being an amorphous blob are you wanting to represent with Morph?

I'd be more likely to use Modular Abilities for 'can form various functional appendages', and of course IT:Homogeneous or Diffuse.
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