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#1 | |
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World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Hey, all!
I haven't been around much since I've been experimenting with Fate Core. Don't worry. I haven't left you guys, but I have been enjoying trying out another system. This is for those of you who have both an understanding of Fate Core and GURPS's own Ritual Path Magic system. I did my best to convert the spirit of RPM into a system of magic for Fate Core since it was the one big thing that I was reeeaaaaally missing from this new system. Quote:
Thanks!
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) Last edited by Raekai; 04-26-2015 at 11:47 AM. |
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#2 |
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Join Date: Mar 2015
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Could you clarify a few things:
For the Using a Known Ritual advantage, how do you know if it's known? Are rituals Stunts or Skills or Aspects or what? Is the advantage Relevant Material Component created by a Resource roll? How is Consecrated Space created? What does the Heal actually heal? How many stress boxes/consequences are removed? Thanks! |
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#3 | |
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World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Quote:
Hope that helps!
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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#4 | |
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Join Date: Jul 2005
Location: Jeffersonville, Ind.
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From what I'm seeing you give the RPM mage an extremely high passive opposition (+10) and allow them to offset it with aspects. The trouble is in order to invoke an aspect (without previously succeeding on a Create Advantage roll) to get a +2 you have to spend a Fate point. So either you're expecting the mage to succeed on a ton of Create an Advantage rolls (statistically unlikely), drain all of their Fate points for a single task (unfair) or meet el Diablo when the spell inevitably fails. You'd need a ton of favorable Aspects you could invoke to even hope to light a match with magic, much less do anything fun.
If this is a game where RPM mages are supposed to shine (or be anything but smears of blood in the middle of a pentagram the rest of the characters are investigating) I'd drop the default +10 difficulty and make it no more difficult than a routine task the other characters are expected to do, except only the RPM mage can do it because they have a character aspect that allows them. Or, you could modify the Challenge rules and allow the use of a single skill, by a single person and allow them to add rolled successes until they succeed. Of course any negative rolls mean they lose that many accumulated successes and if they go too far negative then, again, they meet el Diablo for afternoon tea.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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#5 |
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Join Date: Aug 2004
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Let me second ciaran_skye's advice, and add a bit of my own: pick up the Fate System Toolkit. That's got a number of magic systems in it, plus advice on how to make more.
I would strongly recommend ditching the hardwired opposition: in general, Fate Core works better when less is hardwired. Likewise with the various advantages you cite: all of them should be suggestions of the types of Aspects that would help with a RPM casting; but none of them should be requirements. |
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#6 |
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Join Date: Mar 2015
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Sorry, I did not realize you were using Freeport Companion spells. There are any number of magic systems you could use and, as fateweaver said, the Fate System Toolkit has a bunch of cool prefab ones to pick from.
I have to agree that the +10 is prohibitive, especially with the one point per consequence/stress box failure penalty. Odds are that you'll kill yourself before you even get off a single spell. In your example, the caster takes 8 stress box hits to cast Heal in a non-combat setting. What's the advantage of RPM in this case? |
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| Tags |
| conversion, fate, fate core, ritual path magic, rpm |
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