Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-28-2004, 07:50 AM   #1
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default A sample conversion from D&D3.x to GURPS4

As an experiment I converted a 4-th level Orc Fighter from my D&D game to GURPS to see what it'd look like. I spent points on combat abilities and fitness rather than more hit points. I thought I'd post it so all can see, and in case it's of some use to someone.

I now think that I was wrong about points values - D&D3.x characters probably start as worth about 100 points, and gain around 30 a level.

Orc Elite Fighter 150 points
6'1", 225 lbs. (SM 0)
ST 15 [30]; DX 11 [20]; IQ 9 [0]; HT 12 [20]
Dmg 1d+1/2d+1; BL 45 lbs.; HP 15 [0]; Will 11 [+10]; Per 10 [+5]; FP 12 [0].
Basic Speed 6.0 [+5]; Basic Move 6 [0]
Dodge 9
Social Background
TL: 3 [0]
CF: Orc [0]
Languages: Orcish (Native) [0], Common (Broken) [+2]

Advantages
Combat Reflexes [+15]
High Pain Threshold [+10]
Orc [+0]
Very Fit [+15]
Disadvantages
Bloodlust [-10]
Callous [-5]
Duty (All the Time, Extremely Hazardous, Involuntary) [-25]
Skills
Two-Handed Axe/Mace-15 (DX+4) [16]
Bow-12 (DX+1) [4]
Knife-13 (DX+3) [8]
Thrown Weapon (Knife)-12 (DX+2) [4]
Brawling-13 (DX+3) [8]
Climbing-13 (DX+2) [8]
Hiking-11 (HT-1) [1]
Jumping-13 (DX+2) [4]
Riding (Horse)-11 (DX+0) [2]
Running-12 (HT+0) [2]
Soldier-9 (IQ+0) [2]
Swimming-11 (DX+0) [1]
Equipment
Great Axe (Fine)
Composite Bow (Fine)
20 arrows (Fine) + quiver
Large Knife, silver-coated
Armour: Steel Corselet, Studded Leather Skirt, Heavy Leather Sleeves, Mail coif + Pot-Helm, Gauntlets, Boots – All enchanted with Deflect +1 & Fortify+1
Assorted personal items and camping gear
Alchemetical potion (effect as Major Healing at 2FP, Power-15) x2
[Note: All this shiny kit is owned by the Army, so it costs nothing but keeping it is theft.]
DR:
Skull, DR9/7; Eyes & Face, DR0; Neck, DR5/3*; Torso, DR7; Legs DR4/3*; Arms, & Feet, DR3*; Hands, DR5).

Code:
Weapon        Damage    Reach  Parry  ST  Notes
Great Axe     2d+5 cut  1,2*   12     12
Large Knife   2d-1 cut  C, 1   10      6
              1d+1 imp  C      10      6
Punch         1d+1 cr   C      11
Kick, Booted  1d+3 cr   C, 1   --

Parries include Combat Reflexes, and the armour's Deflect bonus.

Weapon         Damage    Acc  Range    RoF  Shots  ST  Bulk  Notes
Composite Bow  1d+5 imp  3    360/450  1    1(2)   10  -7    
Large Knife    1d+1 imp  0    12/22    1    T(1)    6  -2
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."

Last edited by Rupert; 09-21-2005 at 06:24 PM. Reason: Finally added Soldier skill - removed Stealth and some Hiking to pay for it.
Rupert is offline   Reply With Quote
Old 09-28-2004, 08:16 AM   #2
RPavan
 
Join Date: Sep 2004
Default Re: A sample conversion from D&D3.x to GURPS4

Quote:
Originally Posted by Rupert
I now think that I was wrong about points values - D&D3.x characters probably start as worth about 100 points, and gain around 30 a level.
Sounds acceptable to me. I'd probably go with 125 + 20 per level, but it depends on the specific class.
RPavan is offline   Reply With Quote
Old 09-28-2004, 08:26 AM   #3
Skullcrusher
 
Skullcrusher's Avatar
 
Join Date: Sep 2004
Location: Detroit, Michigan
Default Re: A sample conversion from D&D3.x to GURPS4

Quote:
Originally Posted by Rupert
As an experiment I converted a 4-th level Orc Fighter from my D&D game to GURPS to see what it'd look like. I spent points on combat abilities and fitness rather than more hit points. I thought I'd post it so all can see, and in case it's of some use to someone.

I now think that I was wrong about points values - D&D3.x characters probably start as worth about 100 points, and gain around 30 a level.

Orc Elite Fighter 150 points
6'1", 225 lbs. (SM 0)
ST 15 [30]; DX 11 [20]; IQ 9 [0]; HT 12 [20]
Dmg 1d+1/2d+1; BL 45 lbs.; HP 15 [0]; Will 11 [+10]; Per 10 [+5]; FP 12 [0].
Basic Speed 6.0 [+5]; Basic Move 6 [0]
Dodge 9
Social Background
TL: 3 [0]
CF: Orc [0]
Languages: Orcish (Native) [0], Common (Broken) [+2]



Advantages
Combat Reflexes [+15]

High Pain Threshold [+10]
Orc [+0]
Very Fit [+15]
Disadvantages
Bloodlust [-10]
Callous [-5]
Duty (All the Time, Extremely Hazardous, Involuntary) [-25]
Skills
Two-Handed Axe/Mace-15 (DX+4) [16]

Bow-12 (DX+1) [4]
Knife-13 (DX+3) [8]
Thrown Weapon (Knife)-12 (DX+2) [4]
Brawling-13 (DX+3) [8]
Climbing-13 (DX+2) [8]
Hiking-12 (HT+0) [2]
Jumping-13 (DX+2) [4]
Riding (Horse)-11 (DX+0) [2]
Running-12 (HT+0) [2]
Stealth-10 (DX-1) [1]
Swimming-11 (DX+0) [1]
Equipment
Great Axe (Fine)

Composite Bow (Fine)
20 arrows (Fine) + quiver
Large Knife, silver-coated
Armour: Steel Corselet, Studded Leather Skirt, Heavy Leather Sleeves, Mail coif + Pot-Helm, Gauntlets, Boots – All enchanted with Deflect +1 & Fortify+1
Assorted personal items and camping gear
Alchemetical potion (effect as Major Healing at 2FP, Power-15) x2
[Note: All this shiny kit is owned by the Army, so it costs nothing but keeping it is theft.]
DR:
Skull, DR9/7; Eyes & Face, DR0; Neck, DR5/3*; Torso, DR7; Legs DR4/3*; Arms, & Feet, DR3*; Hands, DR5).

Code:
Weapon Damage Reach Parry ST Notes
Great Axe 2d+5 cut 1,2* 12 12
Large Knife 2d-1 cut C, 1 10 6
1d+1 imp C 10 6
Punch 1d+1 cr C 11
Kick, Booted 1d+3 cr C, 1 --
 
Parries include Combat Reflexes, and the armour's Deflect bonus.
 
Weapon Damage Acc Range RoF Shots ST Bulk Notes
Composite Bow 1d+5 imp 3 360/450 1 1(2) 10 -7 
Large Knife 1d+1 imp 0 12/22 1 T(1) 6 -2
Mind if I use this character as an NPc ina fantasy game...He would eat the Characters for Lunch!
__________________
You can get more with a 2X4 and a kind word then with just a kind word!

Randal Kane - Trent Bauer
Skullcrusher is offline   Reply With Quote
Old 09-28-2004, 05:33 PM   #4
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: A sample conversion from D&D3.x to GURPS4

Quote:
Originally Posted by Skullcrusher
Mind if I use this character as an NPc ina fantasy game...He would eat the Characters for Lunch!
Not at all. One reason I posted him was so others could use him. BTW, he is an elite soldier - that means there are more, all like him.

In my D&D game Orc are Lawful Evil (not Chaotic as WotC has them), and were breed to be soldiers. This guy is one of the elite types, which is why he has all that nice gear and both a good melee and a good missile weapon. He's not that good a shot with the bow because that's the way D&D works for high Str, average Dex guys, and because Orcs prefer melee anyway.

Up until the PCs were about 8th level these guys game them the heebies because the axes just do so much damage.
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is offline   Reply With Quote
Old 09-28-2004, 05:55 PM   #5
SabreCat
 
Join Date: Aug 2004
Location: Aurora, CO
Default Re: A sample conversion from D&D3.x to GURPS4

Quote:
Originally Posted by Rupert
As an experiment I converted a 4-th level Orc Fighter from my D&D game to GURPS to see what it'd look like.
Any chance we could see what the original's D&D stats were? Might serve as a good "worked example" to point people in the various D&D-GURPS conversion threads to.
SabreCat is offline   Reply With Quote
Old 09-28-2004, 06:54 PM   #6
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: A sample conversion from D&D3.x to GURPS4

Quote:
Originally Posted by SabreCat
Any chance we could see what the original's D&D stats were? Might serve as a good "worked example" to point people in the various D&D-GURPS conversion threads to.
Sure. Here they are. I await flames on the choices I've made. :)
I ended up simply slapping extra points into his skill with an Axe to represent all the feats he's got for melee. If it was legal I'd have bought him level in the whirlwind attacl technique, but that's swords only. Likewise, Power Blow requires TbaM or WM, and I don't think 4th level justifies that (I'd say ~8th level and Greater Weapon Focus and/or Improved Critical would be indicators, and having Greater Weapon Specialisation at 12th+ would make it a certainty if the GURPS game allows WM). He didn't get tactics because D&D orcs aren't very bright or imaginative - in my game they have reasonable tactics in that they have been trained in good combat drills. However, because it rote learning, they can be out-manoeuvred by those who've learnt how their drills work, tend they tend to either stick to the (now worse than useless drill) or go entirely to pieces when this happens. Thus, no Tactics skill.

Droch, 4th-Level Fighter ("Droch" is what Orc are called in my game)

Medium Humanoid (Orc)
Hit Dice: 4d10+8 (35 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armour Class: 17 (+1 Dex, +6 Breastplate +1), touch 11, flat-footed 16
Base Attack/Grapple: +4/+9
Attack: MW Greataxe +11 melee (1d12+9/x3) or MW mighty composite longbow +6 ranged (1d8+5/x3)
Full Attack: MW Greataxe +11 melee (1d12+9/x3) or MW mighty composite longbow +6 ranged (1d8+5/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Darkvision 60 feet, Light sensitivity
Saves: Fort +6, Ref +2, Will +1
Abilities: Str 20, Dex 13, Con 14, Int 8, Wis 10, Cha 6
Skills: Climb +5, Jump +5, Ride +1, Swim +0
Feats: Endurance, Power Attack, Cleave, Weapon Focus (greataxe), Weapon Specialization (greataxe)
Environment: Any Land
Organization: Military Unit, any size
Challenge Rating: 4
Treasure: As NPC
Alignment: Usually lawful evil
Advancement: By character class
Level Adjustment: +0

Note: Power Attack is optimal as follows (+2 damage per +1 PA):
Code:
AC     PA points
17-    +4
18-19  +3
20-21  +2
22-23  +1
24+    +0
Equipment
MW Greataxe
MW mighty (Str20) composite Longbow
20 arrows
+1 breastplate
Silvered Dagger
Potion: Cure Moderate Wounds x2
Astd. "adventuring" Gear
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is offline   Reply With Quote
Old 09-28-2004, 07:50 PM   #7
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: A sample conversion from D&D3.x to GURPS4

Quote:
Originally Posted by Rupert
He didn't get tactics because D&D orcs aren't very bright or imaginative - in my game they have reasonable tactics in that they have been trained in good combat drills. However, because it rote learning, they can be out-manoeuvred by those who've learnt how their drills work, tend they tend to either stick to the (now worse than useless drill) or go entirely to pieces when this happens. Thus, no Tactics skill.
Isn't this the Soldier skill?
sir_pudding is offline   Reply With Quote
Old 09-28-2004, 08:01 PM   #8
Lancewholelot
 
Lancewholelot's Avatar
 
Join Date: Aug 2004
Location: USA, Planet Earth, The Milky Way Galaxy
Default Re: A sample conversion from D&D3.x to GURPS4

Pretty tough foe. I see that his attributes are adjusted by something that's not listed. What's your orc racial package consist of?
Lancewholelot is offline   Reply With Quote
Old 09-28-2004, 08:32 PM   #9
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: A sample conversion from D&D3.x to GURPS4

Looks like I forgot to include it:

Orc 0 points
Attribute Modifiers: ST +2 [+20]; IQ -1 [-20].
Advantages: Infravision [+10]
Disadvantages: Social Stigma (Barbaric) [-5]; Susceptible (Bright Light, "daylight" is a 'trace quantity', giving -1 to combat and Per-based skills) -1 [-4]
Quirks: Chavinistic [-1]
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is offline   Reply With Quote
Old 09-28-2004, 08:34 PM   #10
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: A sample conversion from D&D3.x to GURPS4

Quote:
Originally Posted by sir_pudding
Isn't this the Soldier skill?
It probably should be, yes.
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:34 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.