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#1 |
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Join Date: Mar 2013
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OK, first up Wild Life is one of the worked examples designed for Space that had to be cut. The chapter 7 and 8 vignette's are set in that setting and the full details can be read here: http://www.sjgames.com/pyramid/sample.html?id=5878
So has anyone ran a campaign based upon this? What was it about? Do you have any advice for someone interested in running it? |
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#2 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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No, but I've wondered about where that particular setting came from. Thanks for pointing it out!
I will admit I'm a little at a loss as to what the 'default' adventure in such a game would be. high tech espionage, perhaps?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#3 | |
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Join Date: Nov 2006
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#4 |
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Join Date: Dec 2004
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Interesting concept, but the whole modify humans to be less competitive etc seems misguided. Making humans more cooperative would make them more dangerous, not less - you've just solved a whole lot of collective action problems for them. Sounds like a good way for the conquerors to get subverted.
Of course that could make for a darkly humorous campaign - a combined New Human/Tarcaseru alliance takes over and the Shahar and Wild humans desperately join up to oppose them. |
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#5 | |
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Join Date: May 2009
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#6 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I think the best way to stave off species based rebellion is to tweak with our Us vs. Them mentality. If you can get us to accept non-humans as Us, then we would rarely if ever rebel.
Imagine what aliens would have to do to make you rebel vs. what your second cousins would have to do to make you rebel violently.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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