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#1 |
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Join Date: Jan 2015
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In a recent campaign of mine, a couple of my players got both Regeneration (1/sec, FP only) and Very Fit, and i was wondering if the whole "Recover FP at twice normal speed" applies with regeneration
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#2 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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It does not stack at all like that.
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#3 |
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Join Date: Jan 2015
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Alright, thank you for the clarification
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#4 |
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Join Date: Jun 2006
Location: On the road again...
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So how would Very Fit and any level of Regeneration (FP or FP Only) work?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#5 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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You'd get the higher regeneration rate for FP, +2 for HT rolls, and you'd lose FP at half the normal rate. There is a post by Kromm stating that Regeneration and Rapid Healing don't interact in any way and it's reasonable to assume that Regeneration for Fatigue Points interact similarly. (Still trying to find the post to link here.) Of course, if your Regeneration doesn't work about some threats (like some modern interpretations of the werewolf) then Rapid Healing suddenly becomes very useful because it increases your natural healing rate against threats your Regeneration advantage do not cover.
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#6 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
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#7 |
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Join Date: May 2005
Location: Lynn, MA
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I have disagree with Ghostdancer on this one. If the FP to be recovered is mundane FP use (not spell-casting of fueling powers/esoteric skills) both Advantages should apply.
With Regeneration (which includes Rapid Healing), I allow Very Rapid Healing for 10 points (the difference between Rapid Healing and Very Rapid Healing) to double regeneration speed (more accurately, to add HP/10, rounded down to a minimum of 1) to the number of HP they recover per interval. With the pricing structure of Regeneration, it's perfectly balanced to do so. I see no reason to treat Very Fit any differently. |
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#8 | |
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Join Date: Aug 2007
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Quote:
Rapid Healing could work in parallel with Regneration but there would be no synergy per the RAW. You may construct House rules as you please of course.
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Fred Brackin |
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| Tags |
| gurps, gurps 4th, rules clarification |
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