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#1 |
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Join Date: Jul 2006
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Looking at a better way of awarding experience in relationship to in-game time.
Post Link to an earlier post that looked at applying Runequest's method of XP award to GURPS. Two campaign logs to illustrate how my GURPS campaign go. The Nomar Campaign, Part 1 The Nomar Campaign, Part 2 |
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#2 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Welcome to the Brotherhood of Bloggers Who Blog Too Much! *hands decoder ring*
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
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#3 |
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Join Date: Jul 2006
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<twiddles with the ring>
"Eat more GURPS Flakes." I knew it was too good to be true ;-) |
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#4 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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"GURPS Flakes, starting your day off the generic way!"
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
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#5 |
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Join Date: Jul 2006
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If you think RuneQuest method of learning through experience is good you have obviously never actually played RuneQuest. It is an abomination. Any player with half a brain games it unmercifully. You end up with a party of tick hunters who have every skill in the game on their character sheets, and whose best skills are those they randomly happened to get lucky with.
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#6 |
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Join Date: Feb 2009
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That sounds like my experience with Palladium Fantasy
'Gain CP for using skills? Use skills on EVERYTHING!' |
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#7 | |
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Join Date: Jul 2006
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Quote:
But the primary reason the issue doesn't come is due to my style of refereeing and running a sandbox campaign. |
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